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 on: November 13, 2019, 02:52:59 AM 
Started by Eric Matyas - Last post by Eric Matyas
Well, I’m up to 1,960 tracks…it’s hard to believe…I might actually reach 2,000 by the end of the year! Anyhow, I just wanted to send out a big THANK YOU to those of you who have showed your support for my work and my website…your contributions have allowed me to make my monthly payments on my synths. They are all top-of-the-line instruments and I think it’s reflected in the quality of the sound they put out.

The whole point of my soundimage project was to make good-sounding music available to anyone regardless of their budget…and it’s definitely working thanks to you!

I’ve been spending time learning my newest synth which will enable me to create tracks in genres that I haven’t done before. I’ll let you know as I open new pages on my site to release them.

In the meantime, here’s what’s new this week:

A brand new music track on my Action 3 page:

FUNKY RUNNIN’ – (Looping) – Maybe for a funky endless runner game?

Some cool electronic sound fx on my new SFX – Electronic page:

ELECTRONIC STATIC and TELEPHONE STATIC – Perhaps for situations where communications have been knocked out. (They actually sound pretty cool.)

On my SFX – Creepy page:

EERIE INDUSTRIAL DRONE – (to add to my other creepy drones.)

And on my SFX – Environments page:

UNDERWATER RUMBLE – Maybe for deep sea environments?

Have a great week!

 on: November 05, 2019, 03:41:25 PM 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

I have a bunch of new music tracks ready for your projects…all free to use with attribution.

On my Funny 6 page:

“What the Cluck?!”
“The Ant Hill Gang Goes to Europe”
“Bubble Gum Groovin’” (Standard and Looping)

On my Fantasy 9 page:

“The Castle of the Mad Scientist” (Standard and Looping)

And on my Sci-Fi 8 page:

“Dreaming of Cyberpunk” (Looping)

I have a bit of down time this week so if anyone needs some custom music created, this is a good time to give me a shout. My email address is here:

Keep being creative…and have a good week!

 on: November 04, 2019, 04:34:25 AM 
Started by neo_one - Last post by Mikael
I agree that it's extremely sad that WME isn't updated anymore. I've tried all the other major adventure game engines, and no other even comes close to WME for me. Visionare, for example, is a good engine with certain features that I would love to see in WME (primarily portability and scalable resolution), but it would take me at least 3 times longer to make a game with it.

And now we're all in desperate need of 64-bit, since Mac has dropped its support for 32-bit.

 on: November 03, 2019, 07:34:10 PM 
Started by neo_one - Last post by eborr
I share your views however to take WME from where it is now to where it would need to would involve a fundamental re design and re write. Our current project K Nossos is the last one we will use WME for. It gives me no pleasure to say that, but simply a pragmatic realisation that in order to make our products a little more flexible in respect of the platforms we want to support then going to another engine is the only answer.

 on: November 03, 2019, 11:34:34 AM 
Started by neo_one - Last post by neo_one
It's a pity because it was much better software than AGS and much more powerful.
Doesn't anyone want to encourage you to join a group of people to continue with the development? I would but my knowledge is very limited.

 on: October 29, 2019, 02:59:21 PM 
Started by Eric Matyas - Last post by Eric Matyas
Happy Halloween! (Okay, a couple of days in

Anyhow, to honor this ghoulish holiday, I’ve compiled a list of about 100 of my music tracks that might work for your Halloween parties, events, haunted houses, projects and other things. Make a mix of them if you’d like!

Here’s a link to the page with the list:

Enjoy…and have a safe holiday!

 on: October 29, 2019, 08:03:37 AM 
Started by neo_one - Last post by odnorf
The engine has been opensource for years.
You can find the sources for WME & WME Lite here. Searching around the web you can also find a few, not actively developed, forks of wme lite from other developers. SCUMMVM has also incorporated WME engine and various games run well enough.

 on: October 28, 2019, 09:52:12 PM 
Started by neo_one - Last post by neo_one
I see a little stunned how this project has been abandoned without anyone taking care of it.
AGS was on the verge of disappearing and the community asked its creator to give them the code to continue maintaining it and release new versions. Currently it can be exported to Linux and supports 1080p resolution.
Has anyone contacted Mnemonic to see if they want to give up the program? Unfortunately I don't know much about programming so I put this for someone who wants to take over.

 on: October 24, 2019, 07:29:16 PM 
Started by Eric Matyas - Last post by Eric Matyas
Halloween is almost here!

And in that spirit (no pun intended) I have some new free tracks for your spooky projects:

On my Dark / Ominous 2 page:
“The Haunted Deep”
“The Front Door of a Haunted House”

On my Fantasy 9 page:
“Ghostly Enchantment” (Looping)

I’ve also had all five episodes of my environmental learning series, “Dune’s Island” captioned. Please feel free to share with teachers and parents.

Have a great weekend!

 on: October 22, 2019, 01:04:51 AM 
Started by Eric Matyas - Last post by Eric Matyas
I was busy shooting a film over the weekend, but I managed to do some mad experiments creating pixel art-style tiles. These were derived from glass surfaces, but might be used for other things as well. Free to use with attribution. Enjoy!

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