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 on: February 18, 2019, 08:28:26 AM 
Started by teeobi - Last post by Mot
In the case of Resident Evil, I read that back then fixed camera angles were a technical requirement in order to use pre-rendered backgrounds (which allowed for more detail than the 3D models and textures of the time). However, since one can use a specific camera angle to create an effect, to promote a feeling, ... they might have made the best of such requirement.

 on: February 18, 2019, 07:41:08 AM 
Started by teeobi - Last post by teeobi
What is a good way to plan a game from start to finish

Withou GDD? Just straight to the art and assets?

 on: February 18, 2019, 04:01:36 AM 
Started by programator_1 - Last post by teeobi[/img]]

How can I make perspective ? Is it possible at wintermute engine with this picture (background) ?

cannot see sh**.

 on: February 18, 2019, 03:59:15 AM 
Started by Connway - Last post by teeobi

I would post a screeny or something, but I don't think anyone wants to look at my programmer art.
Currently I am using a placeholder combat system that just does simple stat subtraction.

Hopefully I will be able to expand on this and make an enjoyable game.

Latest Version: (r30)
Standalone package: Click Here
Source: Click Here (FileFront)

I want to see the screeny. or vids.

 on: February 18, 2019, 03:50:46 AM 
Started by teeobi - Last post by teeobi

It is the only video that has all(?) the game songs in one vid.
I can't seem to see anything or anyone selling all of it.

How do i uh...record it or download it?

 on: February 18, 2019, 03:46:52 AM 
Started by HelLRaiseR - Last post by teeobi
to be fair...the lightsabers are a bit too dangerous

 on: February 18, 2019, 03:41:35 AM 
Started by Eric Matyas - Last post by teeobi
Hello Eric Matyas!
Nice art, thanks for sharing!

Do you happen to make character stuff too?

Something like this.
Let me know about it :D

 on: February 18, 2019, 03:29:01 AM 
Started by teeobi - Last post by teeobi
Hey Mot! Nice to hear from you.

I meant the early RE2. and also final fantasy series back in psx... and also alot of games back in the earlier era.
Is there a logic behind the camera? suspense effect or object placement?

 on: February 17, 2019, 10:24:42 AM 
Started by teeobi - Last post by Mot
Welcome, teeobi :)

As far as I heard, the remake of Resident Evil 2 doesn't have a fixed camera angle mode - they thought about including it, but later on discarded such feature because it conflicted technically. I guess some fans of the game would have loved it (adding another source of uncertainty). Whereas, other players probably won't miss it, as they prefer to have control over the camera (and not losing sight of the monsters they're fighting, as it could happen if they entered an area with a predetermined camera angle).

 on: February 17, 2019, 02:11:11 AM 
Started by teeobi - Last post by teeobi
Hello! Nice forum here.

Simple question, how does fixed camera angle in games like resident evil is being considered?
How did they decide on particular position relative to gameplay??

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