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IRC channel - server: waelisch.de  channel: #wme (read more)

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 21 
 on: November 25, 2019, 02:13:48 PM 
Started by Eric Matyas - Last post by Eric Matyas
I can’t believe November is almost over…where does the time go?

Anyhow, I've created more new fantasy textures. 100% free to use with attribution. They live here:

TXR - Ground
https://soundimage.org/txr-ground/

TXR – Paper
https://soundimage.org/txr-paper/

And over 4000 more images are waiting for you as well.

Enjoy…and have a good week!

 22 
 on: November 23, 2019, 10:22:30 AM 
Started by neo_one - Last post by HCDaniel
There are no big new features. Biggest change is the replacement of the BASS library with SDL_mixer, to avoid license fees. And I added predefined echo and reverb effects. Apart from that its probably just bug fixes. Video playback is not supported, although experimental Android support is available now in a branch.

To reduce the risk of being "stranded", all projects of all platforms include all libraries in source code. It increases build time (at least for the first time), but makes is easier to adapt to new toolchains. Esp mobile platforms seem to require you to recompile all code from time to time, older toolchains are deprecated faster than on e.g. PC platforms.

I am using the "git-repo" tool to create the project workspaces (https://gerrit.googlesource.com/git-repo). You can find the manifests that I use in this repo: https://bitbucket.org/hcdaniel/repo_manifest_wmelite/src/master/ Part of the manifests is in private repos (project settings which might contain sensitive data) , so you cannot use it as-is, but you can derive your own workspaces from it. I don't have the bandwidth to maintain example projects for each platform. But if you know the basic steps on how to build an app/an executable for the platform in question, you'll have everything you need.

 23 
 on: November 21, 2019, 02:12:01 PM 
Started by teeobi - Last post by Nathanlan
I'm guessing that would be hundreds and even thousands of hours of practice for most people. How long have you been playing?

 24 
 on: November 21, 2019, 02:51:22 AM 
Started by Eric Matyas - Last post by Eric Matyas
Greetings!

Here are this week’s new free music tracks:

On my Fantasy 9 page:
AFTER THE FOREST BATTLE – (Looping)
https://soundimage.org/fantasy-9/

On Puzzle Music 5 page:
COSMIC PUZZLE – (Looping)
https://soundimage.org/puzzle-music-5/

And on my Sci-Fi 8 page:
MACHINE EVOLUTION – (Looping)
https://soundimage.org/sci-fi-8/

Enjoy…and have a great rest of your week!

 25 
 on: November 19, 2019, 02:52:48 AM 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

I’ve created a bunch of new seamless fantasy textures. All free to use with attribution. You’ll find them on these pages:

TXR – Bark
https://soundimage.org/txr-bark-seamless/

TXR – Rock/Stone – Fantasy
https://soundimage.org/txr-rock-stone-fantasy/

TXR – Vegetation (scroll down for the seamless images)
https://soundimage.org/txr-vegetation/

Btw, if you happen to use my music tracks, I’m releasing premium Ogg versions of them on Gumroad for a small fee to help support my website. Give them a try…they sound great!

Have a good week…and keep being creative!

 26 
 on: November 18, 2019, 01:18:45 PM 
Started by neo_one - Last post by mihaipuiucernea
@HCDaniel: what features are in your Lite fork, compared to vanilla?
I'd be interested to know.

And also, where can I find your Lite fork?

Thank you!

 27 
 on: November 18, 2019, 04:18:29 AM 
Started by gamesbx1102 - Last post by gamesbx1102
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 28 
 on: November 16, 2019, 11:08:18 AM 
Started by neo_one - Last post by HCDaniel
Looking at myself, I do not have the bandwidth to actually "develop" WME. All I can handle is to keep my lite fork "alive", e.g. working on Android, iOS and Windows 10 (UWP). I might find some time in the future to have an "emscripten" port working with acceptable quality. The engine still builds for Linux and Win32, I use this primarily for debugging. macOS I haven't tested for quite a while, but I guess it's not too broken to be made working again.

In contrast to the time when WME was a pure Win32 application, maintaining several platforms is taking more time - including mandatory updates, in order to be still able to submit to stores and/or to support new devices. Creating and keeping simple step-by-step tutorials up to date on how to create the corresponding apps, that is sth I cannot provide. Thus, anybody who wants to publish a wmelite game, needs to have some basic developer skills.

I think if there was more interest to create adventure games, eventually people would gather to properly maintain the software, keeping the original WME up to date - and maybe even start a redesign of the engine. At the moment, however, I only see maintenance of the lite version (updates, bugfixes) as reasonable.

 29 
 on: November 15, 2019, 04:29:24 PM 
Started by neo_one - Last post by mihaipuiucernea
By the way, will apps made in Wintermute Lite work on newer iPhones, given the transition from 32bit to 64bt iOS?
Or can you choose to compile it as a 64bit app?

 30 
 on: November 13, 2019, 02:52:59 AM 
Started by Eric Matyas - Last post by Eric Matyas
Well, I’m up to 1,960 tracks…it’s hard to believe…I might actually reach 2,000 by the end of the year! Anyhow, I just wanted to send out a big THANK YOU to those of you who have showed your support for my work and my website…your contributions have allowed me to make my monthly payments on my synths. They are all top-of-the-line instruments and I think it’s reflected in the quality of the sound they put out.

The whole point of my soundimage project was to make good-sounding music available to anyone regardless of their budget…and it’s definitely working thanks to you!

I’ve been spending time learning my newest synth which will enable me to create tracks in genres that I haven’t done before. I’ll let you know as I open new pages on my site to release them.

In the meantime, here’s what’s new this week:

A brand new music track on my Action 3 page:

FUNKY RUNNIN’ – (Looping) – Maybe for a funky endless runner game?
https://soundimage.org/action-3/

Some cool electronic sound fx on my new SFX – Electronic page:

ELECTRONIC STATIC and TELEPHONE STATIC – Perhaps for situations where communications have been knocked out. (They actually sound pretty cool.)
https://soundimage.org/sfx-electronic/

On my SFX – Creepy page:

EERIE INDUSTRIAL DRONE – (to add to my other creepy drones.)
https://soundimage.org/sfx-creepy/

And on my SFX – Environments page:

UNDERWATER RUMBLE – Maybe for deep sea environments?
https://soundimage.org/sfx-environments/

Have a great week!

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