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 91 
 on: December 31, 2017, 01:40:46 PM 
Started by eborr - Last post by eborr
Thanks for the extra info - if the font size is a custom setting in windows then somewhere that information should be available.

This is my current plan -which will address the issue.

1. To create a series of alternate font directories at the moment 1 am looking at 100% and 125% - but there is no reason why I can't do more
2  Create a short "compatibility" program which will demonstrate a series of screen labels and then allow the user to select the one which works best with the environment
3 The selection will be stored as a registry entry
4. On loading the game,  -dependent on he registry value, a global path to the correct font files will be set

Not perfect - the better option would be able to access the setting automatically - but until I can do that this will work


 92 
 on: December 28, 2017, 04:24:58 AM 
Started by Eric Matyas - Last post by Eric Matyas
Greetings and Happy Holidays!

I've added a bunch of new images:

On the TXR-PAPER page, some really cool covers from journals. Might work for maps, old books, etc.
http://soundimage.org/txr-paper/

On the TXR - WOOD, some new distressed wood.
http://soundimage.org/txr-wood/

I've also opened a new page, TXR - WICKER.
http://soundimage.org/txr-wicker/

Wishing everyone a happy and safe holiday season!

 93 
 on: December 27, 2017, 04:17:41 AM 
Started by Eric Matyas - Last post by Eric Matyas
Happy Holidays everyone!

I have a bunch of new free creations for you:

On the Action 3 page:
"Crazy Racing" (Looping)
http://soundimage.org/action-3/

On the Chiptunes 2 page:
"Pixelin' It Around Town" (Looping)
http://soundimage.org/chiptunes-2/

On the Funny 4 page:
"Caped Crusader Cat" (Looping)
"The Squishy Monsters Funk Rock Band" (Looping)
http://soundimage.org/funny-4/

And on the Puzzle Music 3 page:
"Future Puzzler" (Looping)
http://soundimage.org/puzzle-music-3/

Daily updates are here:
https://www.facebook.com/profile.php?id=100017638394276

Playlists are here:
https://www.youtube.com/channel/UC6mnTEE6xP74YcZDpkKGy-A/playlists

You can also follow me here:
https://twitter.com/EricMatyas

 94 
 on: December 26, 2017, 11:41:18 AM 
Started by Uncle ALE - Last post by LexUor
Для начинающих �?амо то, а чей перевод, чья работа?
У вас, случайно, не осталось русификатора? Просто срок хранения файла истек, а мне не всегда хватает знаний для верного понимания подсказок WME. Заранее спасибо.

 95 
 on: December 23, 2017, 11:28:02 AM 
Started by SvarunGames - Last post by SvarunGames
Once again it's #ScreenshotSaturday and once again we have something new to show you - this time it's the Bridge Deck as featured in Chapter I!

And the same thing as a still:

 96 
 on: December 22, 2017, 09:41:35 PM 
Started by Indra Anagram - Last post by Indra Anagram
Hey Muties!

Finding the answers to these questions is a good way to overcome the background width limitation for everyone who would like to create a scene with "movement illusion". Let's come up with a template.

Please kindly view my questions about the script and scene setting in previous messages here. Any ideas on how the script could be customized for smooth "movement" of multiple entities?

This may seem as something obvious for a person proficient in scripting, but, honestly, to me this is not that easy.

Thank you for your attention, patience and advice, guys! 

 97 
 on: December 22, 2017, 02:20:59 PM 
Started by eborr - Last post by anarchist
Quote
Typically the graphic drivers which support these screens will display text at 125% of the font size. To fix the problem my solution is to create a second font directory and when you are running on one of these smaller high resolution screens you set the font attribute to files in this directory.

I am afraid this is not completely correct. The magnification of the fonts is a custom setting of Windows. Therefore, you cannot base which fonts to use on screen size or resolution. You must be able to know not only whether the user has chosen any magnification but also how much the fonts are magnified (125%, 150% etc.). Windows 10 allow up to 500% magnification (using Custom Scaling in Display Settings). For instance, I have a 27" monitor, which is why I have chosen 150% magnification.

I think the only solution is bitmap fonts because they are not enlarged by the Windows settings. We have yet to solve this issue for our game because the bitmap fonts we generated have slight imperfections.

Good luck eborr, please let us know if you find a solution.

 98 
 on: December 22, 2017, 08:37:45 AM 
Started by Chamferbox - Last post by Chamferbox
Hi guys :D,

I have a free greek statue asset for you (3 LODs LOD0 12066, LOD1 6444, LOD2 3368) XD



Get it at:
http://chamferbox.com/index.html

Also check our new dragon, zombie dragon and scorpion monster out:








We're running the Grand Opening Sale, it's 30% off for all items, but for Wintermute users, please use this coupon code:

GRANDOPEN

to get 50% off prices (valid in 3 days only) XD What are you waiting for, go to

http://chamferbox.com

and get those models now! :D


 99 
 on: December 22, 2017, 04:05:49 AM 
Started by eborr - Last post by Mikael
That's good thinking. Let us know if you get it to work!

 100 
 on: December 20, 2017, 01:37:47 AM 
Started by Eric Matyas - Last post by Eric Matyas
I hope everyone's having a good week so far.

Here are a bunch of new free tracks:

On the Action 3 page:
"Quirky Platformer" (Looping)
http://soundimage.org/action-3/

On the Chiptunes 2 page:
"Arcade Drama" (Looping)
"Arcade Drama 2" (Looping)
http://soundimage.org/chiptunes-2/

On the Funny 4 page:
"Funky Sewer Works" (Looping)
http://soundimage.org/funny-4/

On the Sci-Fi 6 page:
"Winter in the 5th Sector" (Looping)
http://soundimage.org/sci-fi-6/

Enjoy!

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