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Author Topic: Blender (modeling, animation, rendering)  (Read 56279 times)

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Tol

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Re:Blender (modeling, animation, rendering)
« Reply #45 on: January 04, 2004, 05:27:32 PM »

If you have too much time some day, it would be very cool to have english translations of your tutorials ;)

(or if I have too much time i learn the czech language :) )

One off-topic question: Is Gamedesigner your main-job, or do you have "normal" job too? (what I want to know is - can you live from designing adventures?)
http://www.nuance9.com/elysiun/Status_2.htm
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Jerrot

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Re:Blender (modeling, animation, rendering)
« Reply #46 on: January 04, 2004, 07:26:05 PM »

Hi guest star! ;)


Ok, that's the way I finally went, too. Although it's almost a miracle to me, how you finally came to the following house picture, but I got the idea of it. ;)

2.UV maping- yes it is fine method, but for your purpose it would be easier to use Add material button in Edit buttons (in 2.29- in newest versions this button can be elsewhere-

That's somehow the same, isn't it ? However - now it works exactly as I wanted it to, hooray!

3.Take a look at www.elysiun.com- there are forum

Meanwhile I'm there, that community is very large, indeed! Anyway thank you (and Nihil) for helping me on my first steps here. So in hours of work I finally build something that looks like a (my) room.... time to model the interior decoration now.  8)

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Tol

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Re:Blender (modeling, animation, rendering)
« Reply #47 on: January 04, 2004, 07:57:07 PM »

Hi guest star! ;)
2.UV maping- yes it is fine method, but for your purpose it would be easier to use Add material button in Edit buttons (in 2.29- in newest versions this button can be elsewhere-

That's somehow the same, isn't it ? However - now it works exactly as I wanted it to, hooray!

Not at all- UV maping is method of precisely maping texture on object faces, while what I am talking about is feature adding whole new material on face. Texture is only part of material and you can have maximum 8 textures in one material(afecting for example bump, specularity, alpha chanel ect). For example one object with 3 materials can have even 24 textures, all of them UV maped.


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Tol

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Re:Blender (modeling, animation, rendering)
« Reply #48 on: January 04, 2004, 08:19:24 PM »


Btw If you want se newest Ron Loo trailer made for Blender Conference 2003, follow this linkhttp://www.elysiun.com/forum/viewtopic.php?p=175135#175135
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Nihil

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Re:Blender (modeling, animation, rendering)
« Reply #49 on: January 04, 2004, 08:48:35 PM »

Wow!
Very good looking graphics, but especially the character animation is very cool!
Have you done it in Blender or Poser?

But shame on you that you don't use Wintermute  ;)

Tol

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Re:Blender (modeling, animation, rendering)
« Reply #50 on: January 04, 2004, 09:00:21 PM »

Wow!
Very good looking graphics, but especially the character animation is very cool!
Have you done it in Blender or Poser?

But shame on you that you don't use Wintermute  ;)
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Nihil

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Re:Blender (modeling, animation, rendering)
« Reply #51 on: January 04, 2004, 09:13:09 PM »


Half- Base mesh of figure, riging and animation done in Poser, clothes modeling and uv maping done in Blender.

I will try to do it all in Blender, the models themselves are no problem thanks to MakeHuman ... hopefully someone scripts MakeAnimation before I have to start learning how to use armatures :)

How exactly did you work - first applying clothes and textures to the model and then animate it in Poser or vice versa? (Is it possible to export the bones animation from poser to dxf or something?)

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Well, then you have a good reason for making Ron Loo 2 when you have finished part 1  ;)
« Last Edit: January 04, 2004, 09:13:30 PM by Nihil »
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Tol

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Re:Blender (modeling, animation, rendering)
« Reply #52 on: January 04, 2004, 09:23:28 PM »


Half- Base mesh of figure, riging and animation done in Poser, clothes modeling and uv maping done in Blender.

I will try to do it all in Blender, the models themselves are no problem thanks to MakeHuman ... hopefully someone scripts MakeAnimation before I have to start learning how to use armatures :)

How exactly did you work - first applying clothes and textures to the model and then animate it in Poser or vice versa? (Is it possible to export the bones animation from poser to dxf or something?)

Quote

Well, then you have a good reason for making Ron Loo 2 when you have finished part 1  ;)
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Nihil

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Re:Blender (modeling, animation, rendering)
« Reply #53 on: January 05, 2004, 08:04:58 AM »

As fo Ron Loo2- well, I know that it will sound like Matrix trilogy kidding, but storyline for Ron Loo 2 is prepared for almost 2 years now :)

Hehe, then hopefully Ron Loo 2 will be better than Matrix 2 ... but I don't see a big problem there, because it would be a hard task to do something more worse than Matrix 2  :D

Nihil

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Re:Blender (modeling, animation, rendering)
« Reply #54 on: February 03, 2004, 08:04:12 PM »

Little update: Blender 2.32 has been released, with a lot of cool features like Yafray-Support, new im- and export-features and so on.

Looks promising :-)

odnorf

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Re:Blender (modeling, animation, rendering)
« Reply #55 on: April 05, 2004, 04:13:10 PM »

I just received the Blender 2.3 Guide. It looks great!
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Jerrot

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Re:Blender (modeling, animation, rendering)
« Reply #56 on: April 05, 2004, 10:28:14 PM »

I just received the Blender 2.3 Guide. It looks great!

I'll wait for the second release that is going to come soon. I read about the bad (too bright ?) pictures in it ?!
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Re:Blender (modeling, animation, rendering)
« Reply #57 on: April 06, 2004, 04:18:16 PM »

Yeah, it has too bright pictures but it's in a readable state... I was unlucky enough to order it 1 day before the news about the bright images...  :(

But it's still a great (and huge) book. I hightly recommend it to anyone that is interested in blender.
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FinnishBoy

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Re: Blender (modeling, animation, rendering)
« Reply #58 on: May 30, 2004, 09:39:25 PM »

http://www.caligari.com/

3d is very useful when doing games. I don't have to do graphics by hand, I'm not very good on that.
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gfx johnny

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Re: Blender (modeling, animation, rendering)
« Reply #59 on: May 30, 2004, 10:52:06 PM »

Quote
3d is very useful when doing games. I don't have to do graphics by hand, I'm not very good on that.
Same here - it guess its the main reason for me to learn about 3d graphics, because i've got so many ideas that i want to realize, but cant draw, neither.

I think you can get some old version of Truespace for free, its nice, though not as powerful as Blender (this particular version), but easier to handle.
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