Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Author Topic: Thanks and request for help  (Read 5658 times)

0 Members and 1 Guest are viewing this topic.

cmamyc

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 4
    • View Profile
Thanks and request for help
« on: November 15, 2009, 01:24:23 PM »

Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5679
    • View Profile
    • Dead:Code Site
Re: Thanks and request for help
« Reply #1 on: November 15, 2009, 01:28:24 PM »

I'm not sure, but I vaguely remember there was some problem with Blender using spaces in armature names, which the X format couldn't handle. Is it possible that might be the cause?
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

cmamyc

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 4
    • View Profile
Re: Thanks and request for help
« Reply #2 on: November 15, 2009, 01:37:25 PM »

Thanks Mnemonic for the fast responce.
In bone names i have _ but no spaces...
Maybe there is some space after some name... I'll check all right now.

good engine, good support  ::thumbup
Logged

cmamyc

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 4
    • View Profile
Re: Thanks and request for help
« Reply #3 on: November 17, 2009, 10:30:07 AM »

When i try to export simple cylinder with 2 bones and simple animation all works just fine in ProjectMan.

The problem, i think, is with weight paint on my blender mesh - in complex model when try to export x file is no SkinWeight at all. I'll do that part with armature creation, weight paint and animation from scratch again and will see.
Logged

Spellbreaker

  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Gender: Male
  • Posts: 376
    • View Profile
    • Apeiron Studios
Re: Thanks and request for help
« Reply #4 on: November 17, 2009, 04:03:25 PM »

Looks to me like problems with UTF-8 Characters, but not sure...any options to turn that off in Blender? Maybe then it will work.
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5679
    • View Profile
    • Dead:Code Site
Re: Thanks and request for help
« Reply #5 on: November 18, 2009, 09:01:34 AM »

Looks to me like problems with UTF-8 Characters
I don't think so. More likely the vertices are assigned to non-existing bones, so the bone index points to some invalid place in memory, resulting in garbage names.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

cmamyc

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 4
    • View Profile
Re: Thanks and request for help
« Reply #6 on: November 19, 2009, 11:16:33 AM »

Mnemonic was right. 2 bones from foots removed in proces of work causes problem with missing SkinWeights lines in exported .x file. In spite of repainting weights in Blender for all remaining bones after removal. Rebuilding all armature from the beginning helps. Now it loads with animation without crashes in WME  ;D
« Last Edit: November 21, 2009, 01:19:58 AM by cmamyc »
Logged
 

Page created in 0.14 seconds with 22 queries.