Please login or register.

Login with username, password and session length
Advanced search  


IRC channel - server:  channel: #wme (read more)

Author Topic: 2D actor velocity  (Read 1376 times)

0 Members and 1 Guest are viewing this topic.


  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Posts: 301
  • Sorry for any bad english in my posts. Game on !
    • View Profile
2D actor velocity
« on: June 30, 2011, 08:03:16 AM »

Is it possible to change the velocity of a 2D actor's walking speed? Thanks


  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 62
    • View Profile
Re: 2D actor velocity
« Reply #1 on: June 30, 2011, 08:42:17 AM »

You can choose how much of pixels should the actor move .
So open your walk spirite with the spirit editor tool and select the first frame .
After that you should be able to see a window called Frame proprieties like the image down here .
Go to the Moved by option and you can add the number of pixels that the frame should move in x or y coordinates or both .
By clicking the (two papers ) button on the right of the option you can apply the same option to all the frames so your work will be faster and if you don't like the result just try to add other values .
(Sorry my horrible english hop i was more understandable possible !!! )
Bye !!! ::rock

Page created in 0.121 seconds with 23 queries.