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Author Topic: Mil? v????en? pros?m  (Read 3151 times)

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sorrow

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Mil? v????en? pros?m
« on: August 25, 2013, 02:59:28 PM »

« Last Edit: August 25, 2013, 03:03:53 PM by sorrow »
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NAItReIN

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Re: Mil? v????en? pros?m
« Reply #1 on: August 25, 2013, 11:22:36 PM »

Quote
Code: WME Script
  1. actor.Active = false

Quote
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sorrow

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Re: Mil? v????en? pros?m
« Reply #2 on: August 26, 2013, 04:57:47 PM »

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sorrow

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Re: Mil? v????en? pros?m
« Reply #3 on: August 26, 2013, 05:04:44 PM »

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NAItReIN

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Re: Mil? v????en? pros?m
« Reply #4 on: August 26, 2013, 06:39:51 PM »

Pozrime sa na skript crates.script, ktor?? sa nach??dza v projekte WME Demo 3D.

Code: WME Script
  1. #include "scripts\base.inc"
  2.  
  3. // v game.script je podmienka na z??klade ktorej engine vie,
  4. // ??e m?? zobrazi?? okno s mo??nos??ami LookAt, Talk, Take
  5.  
  6. on "LookAt"
  7. {
  8.   actor.GoToObject(this);
  9.   actor.Talk("Sorry, there are no crate puzzles in this demo.");
  10. }
  11.  
  12. on "Take"
  13. {
  14.   actor.GoToObject(this);
  15.   actor.Talk("Sorry, there are no crate puzzles in this demo.");
  16. }
  17.  
  18. // v game.script je podmienka na z??klade ktorej engine vie,
  19. // ??e ke? nastane udalos?? LeftClick alebo RightClick...
  20. on "LeftClick"
  21. {
  22.   actor.GoToObject(this);
  23.   actor.Talk("Sorry, there are no crate puzzles in this demo.");
  24. }
  25.  
  26. on "RightClick"
  27. {
  28.   actor.GoToObject(this);
  29.   actor.Talk("A stack of crates. An inevitable reguisite of any modern game.");
  30. }
« Last Edit: September 02, 2013, 06:23:07 PM by NAItReIN »
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NAItReIN

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Re: Mil? v????en? pros?m
« Reply #5 on: September 02, 2013, 06:46:24 PM »

Code: WME Script
  1. actor = Game.LoadEntity("entities\sorrow\sorrow.entity");
  2. Game.MainObject = actor;
WMEDemo3DSorrowtu.


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