Hi,
I've encountered something which seems like a bug...
First, a little background - I have an animated sprite as one of my inventory items - basically I have an item (a non-animated sprite), and when I right click on it in the inventory, it swaps with another item (an animated sprite version of the same item) - then when I right click again, it swaps back.
For this swapping, on the non-animated version script I'm using:
Game.DropItem("itemA");
Game.TakeItem("ItemB");
...and then I reverse the code on the animated sprite script to swap back.
That all works fine, and the animated sprite looks great in the inventory. But, when I come to save the game with the animated sprite in the inventory, there is a problem. If I save, quit the game, then restart the game, it's fine, the sprite it still animated, no problem. BUT, if I quit the game, then turn off my computer, then turn it back on, and start up the game, the sprite it no longer animated - it just displays a single frame from the animation.
This only occurs with the inventory animated sprite, not with any others in the scene, and it occurs in both ProjectMan and the compiled game.
So, any ideas? A bug? Something I'm doing wrong with the sprite?
Thanks.