Hi!
Is there a way of fading in the AmbientLightColor? When my character enters a certain region the ambient color should change. I´ve got so far, but the effect is not very nice, because its more like turning on a light. I´ve tried doing it with a "for-loop", but without success.
on "ActorEntry"
{
Scene.AmbientLightColor = MakeRGBA(253,153,0,255);
}
on "ActorLeave"
{
Scene.AmbientLightColor = MakeRGBA(0,0,0,255);
}
Thanks,
Oli