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Author Topic: entity.playtheora Scale Attribute  (Read 3691 times)

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manarius

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entity.playtheora Scale Attribute
« on: April 02, 2008, 08:01:09 PM »

hi you all, once again a silly little question.

what kind of parameters should i add to the entity.PlayTheora method to get the video play in fullscreen?

i tried:
(Game is 1024 x 768, Theora Video is 640x480)

Quote
Video = Scene.CreateEntity();
Video.X = 192;
Video.Y = 144;
Video.ScaleX = 1024;
Video.ScaleY = 768;
Video.PlayTheora("video\video.ogg");

i tried different values, from 0.5, 2, 5, 10 to 1024,
nothing scales my video.
I know that this is my fault, but i dont know how to correct it.


btw Game.PlayTheora is no Option, because i need to play external musik together with the video as well as dont want the video to be interactive (its our logo).

greetings from rainy vienna and many thanks in advance ... again  :D,
manarius
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Mnemonic

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Re: entity.playtheora Scale Attribute
« Reply #1 on: April 03, 2008, 11:10:59 AM »

Ok, firstly, you *can* use Game.PlayTheora() with external music. See the Game.PlayTheora() paramneters, one of them is "FreezeMusic". Set it to false and voila, video plays with external music.
Other than that, the Scale for entites is set in percents, not in pixels.
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manarius

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Re: entity.playtheora Scale Attribute
« Reply #2 on: April 03, 2008, 10:37:17 PM »

loool never thought about that.

gonna test both of the ways,

thanks for the answer once again.

cheers,
manarius
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manarius

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Re: entity.playtheora Scale Attribute
« Reply #3 on: April 11, 2008, 02:41:53 PM »

i managed to do it  :)

thats the code i used:

Code: [Select]
Game.PlayMusic("music\music.ogg");
Game.SetMusicVolume(100);
Game.PlayTheora("video\video.ogg",1,0,0,0);

when i used Game.PlaySound, the FreeceMusic attribute had no effect,
thats why i post it for anyone with the same problem.
(really hope there is noone else with this prob, honestly, i am ashamed i had it  :-[)

cheers.
manarius
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