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Author Topic: Down-Left  (Read 5777 times)

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Hobie-wan

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Down-Left
« on: September 29, 2003, 07:31:58 AM »

Hey folks.
  Any idea why my actor won't walk down and to the left?  He does, but he plays the left animation when he does it.  The sprites check out, the .actor file is fine, I just can't figure it out. I can post code from the log if necessary.
  Cheers
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Jerrot

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Re:Down-Left
« Reply #1 on: September 29, 2003, 08:46:08 AM »

Hi Hobie-wan,

hmm, can't figure out any problems with it, it works fine e.g. in the wme-demo. Maybe you could try out, if it works for you in the wme-demo, too, and find the differences.

If it works, please post your actor file and I'll try it here.
If it does NOT work - only Mnemonic could help you. ;)

Oh, PS: you mentioned the log, are there errors ? Maybe the engine is not able to load the left-down animation for any reasons ? Please check it and/or post it.

Greetings,

Jerrot.
« Last Edit: September 29, 2003, 08:47:48 AM by Jerrot »
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Mooh!

Mnemonic

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Re:Down-Left
« Reply #2 on: September 29, 2003, 11:07:13 AM »

Oh, PS: you mentioned the log, are there errors ? Maybe the engine is not able to load the left-down animation for any reasons ? Please check it and/or post it.

Yes, that could be the cause. When the engine's unable to load a sprite for one direction, it tries to use other direction's sprite instead.
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Hobie-wan

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Re:Down-Left
« Reply #3 on: September 29, 2003, 03:17:02 PM »

a few of the bitmaps are rejected sometimes.  It says:
23:29: CBSurfaceStorage warning: purging surface 'actors\actor\dl\walk\dl_0009.bmp', usage:1

and each bmp in the sprite is listed.  So I think Mnemonic is correct, but the bitmaps are identical to the others I've done, e.g. 8 bit, same size, etc.  It looks fine in the sprite preview too.  Maybe I'll just resave them.  

I'll let you know what happens.
Cheers
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odnorf

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Re:Down-Left
« Reply #4 on: September 29, 2003, 06:30:55 PM »

Could you upload any of those bmp so we can check it?
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Hobie-wan

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Re:Down-Left
« Reply #5 on: September 30, 2003, 02:11:26 AM »

My guess is that I forgot to convert it to 8-bit.  I resaved it and it works fine.  Thanks folks.
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