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Author Topic: Particle Emitter "undefined method"  (Read 2445 times)

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Kaz

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Particle Emitter "undefined method"
« on: July 02, 2009, 03:26:10 PM »

FORGET IT - I forgot to attach the particles script to the emitter node SOLVED

I thought I'd copied the example exactly - I even imported the particles folder in toto and cut and pasted the code into my scene_init script, and yet:
Code: [Select]
////////////////////////////////////////////////////////////////////////////////
// setup scene according to state variables
var Ent = Scene.GetNode("Emitter");
Ent.MakeStarfield();
//15:13:35:  Runtime error. Script 'scenes\Room\scr\scene_init.script', line 28
//15:13:35:    Call to undefined method 'MakeStarfield'. Ignored.
////////////////////////////////////////////////////////////////////////////////

I thought I understood this stuff, but I'm afraid I can't get past "Duh??" Any thoughts chaps? If I've been a pillock, you can say so, I can take it.  :)

Thanks
« Last Edit: July 02, 2009, 03:56:52 PM by Kaz »
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