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Author Topic: Divide the game code in parts  (Read 2815 times)

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Pelrock

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Divide the game code in parts
« on: December 26, 2011, 04:42:27 PM »

Hi all and happy christmas,

I´d like to know if there is a method when programming a game in WME to clean up the script so it is possible to divide the game in parts or acts, which would be very helpful to organize the script. Some kind of "reset". (Or even compile the game in parts...)

In my case, I have reached a point where the puzzles are solved in the first part, and now the character need to solve new problems on the same scenaries.

But I found myself filling the old scripts and adding more things, and it can get very confused...

I couldn´t find anything on the forum, but if someone have read about this before, please could you le me know,

Many thanks
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piere

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Re: Divide the game code in parts
« Reply #1 on: December 26, 2011, 04:49:33 PM »

Maybe this would be done by changing scenes?
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Pelrock

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Re: Divide the game code in parts
« Reply #2 on: December 26, 2011, 04:57:14 PM »

Do you mean by duplicating the scenes?
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Mnemonic

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Re: Divide the game code in parts
« Reply #3 on: December 26, 2011, 06:28:26 PM »

Duplicating the scenes is possible. You'd share the same art, but use a brand new scene definition and scripts.
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Pelrock

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Re: Divide the game code in parts
« Reply #4 on: December 26, 2011, 07:56:29 PM »

That´s great, I would probably do that.
thanks a lot!
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