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Topic: Game Interactive (Read 3179 times)
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eborr
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Game Interactive
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January 27, 2012, 03:05:29 PM »
Hello - can you please confirm that keyboard activity superseeds Game.Interactive.
If this the case is there anyway I can avoid creating my own keyboard buffer to manage mutliple keystrokes
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Mnemonic
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Re: Game Interactive
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January 27, 2012, 04:09:46 PM »
Yes, Keypress events are sent even if the game is in non-interactive mode. I don't know what you mean by managing multiple keystrokes.
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Wintermute Engine Forum
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Topic:
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