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Author Topic: idle animations  (Read 3321 times)

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Stucki

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idle animations
« on: July 08, 2006, 11:05:31 AM »

when an entity is created is has an TALKSprite and you can add more TALKsprites by script using AddTalkSprite ...

i think it would be very helpfull if there could be the same thing for IDLE-Animations like IDLESprite and AddIdleSprite ....and maybe a randomizeable variable for the time between them
it would reduce a lot of scripting work i think ....

is it possible to implement in the engine or am i just a lazy scripter ?!?

Greets stucki

metamorphium

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Re: idle animations
« Reply #1 on: July 08, 2006, 11:14:27 AM »

I think you're just a lazy coder. :) It's not hard to create an object in WME where you can register new animation event, handle randomization etc. It's one afternoon work to have fully working daemon and then you can use it throughout the whole game.

If you need any tips for that just ask, but I really think that this is so easy task that it would be pointless to hardcode it. ;)
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Stucki

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Re: idle animations
« Reply #3 on: July 08, 2006, 03:44:26 PM »

okay i see..... you got me .... lazy scripter me ....

but thanks for the wiki link .... now i got it running !!!

stucki
 

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