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Author Topic: At us game 1024 x 768, whether is an opportunity to start it in other resolution  (Read 3105 times)

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Lion

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At us game resolution 1024 x 768, whether is an opportunity to start
it in other resolution 800 x 600?

Whether It is possible to run for animation during long loading a scene?
I tried DiplayLoadingIcon, but animation sprite does not work...
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metamorphium

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Hi. You can't switch resolutions. If game is designed for 1024x768, you can't run it in 800x600. But of course you can design your game for 800x600 if you're so inclined.

Mnemonic confirmed that loading icon can't be animated.

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Lion

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It is bad. But you can make simple updating of a WME.
All is necessary for you of coordinate in pixels to translate in relative units.

x = 0 pixel        - 0 unit (x / 1024.0),
x = 1024 pixel  - 1 unit.

y = 0 pixel        - 0 unit (y / 768.0),
y = 768 pixel    - 1 unit.

Then all with coordinates can be carried out operations under the formula:

X = (x / 1024.0) * width
Y = (y / 768.0) * height

the current resolution width * height

Game is developed for 1024 x 768, and to start it it will be possible in 800 x 600 or in greater.

So many engines of your competitors are made.
Our publisher very much wants, that game was started in different resolutions.
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odnorf

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Different resolutions for a real time 3D game are natural but for a 2D game? What's the point in that? Graphics won't look better. And afaik no commercial 2D (or 2.5D) adventure supports multiple resolution.
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The only point would be provide add support to people with TFTs which are limited to their screen's native resolution, because if they use different resolutions, the graphics look bad.

I was going to say that it would be useful for people with monitors which didn't support a high resolution, like 1280x960 for example, but I think that nowadays 99% of the CRT monitors out there support up to 1600x1200, and the biggest problem is the TFT one I mentioned.

I any case I see it as minor. The graphics won't get better at higher resoutions, and the performance would not increase (in a significative way, at least) at lower resolutions.
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odnorf

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The only point would be provide add support to people with TFTs which are limited to their screen's native resolution, because if they use different resolutions, the graphics look bad.

This functionality is already provided by the graphics cards drivers (at least both ATI & nVidia). What's the difference if the engine is doing the scaling instead of the graphics card drivers? Except of course if the engine is using some kind of filters.

As I see it the only thing that this will be useful is if you want to run the game in a lower resolution. But in this case the graphics will look bad.
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Lion

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Yes all is good, but our publisher speaks that at still more many monitors of 15 inches with the resolution 800x600.

And we do game in 1024x768. And I know such engines for 2D games where there is an opportunity to switch the resolution.
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