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Author Topic: WME Debugger Console  (Read 2701 times)

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SBOVIS

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WME Debugger Console
« on: January 23, 2007, 01:04:27 PM »

Firstly thanks for this great utility, helps alot track problems etc.

But I have just one question, does running lots of scripts at runtime slow a game down?
I can see by the debugger that lots of scripts are running at runtime but not always used for certain scenes.

If using only the scripts needed for a scene, would this speed up runtime?
The main ones are the individual item scripts of which I have quite a few. These seem to be running even though in many scenes they are not needed.

Just a thought, thats all.


Many thanks
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Re: WME Debugger Console
« Reply #1 on: January 23, 2007, 01:43:45 PM »

yup. Every running script eats the cpu time (how much depends of course on the fact how complex the script is).

The best way is to attach scripts only to Scenes or entities, if they are not used globally and also using DetachScript if
you no longer need the global ones.

Just my 2 cents. :)

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Re: WME Debugger Console
« Reply #2 on: January 23, 2007, 02:04:27 PM »

The important thing here is whether the script is actually doing something or not. Running scripts (such as game_daemon.script) do take CPU power, but most of the scripts are dormant and they are only waiting for events to come. That's the case of the item scripts and most of the other scripts typically. These dormant scripts take insignificant amount of CPU power.
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