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Author Topic: catch hidden geometry into the viewport jail  (Read 2323 times)

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jbw

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catch hidden geometry into the viewport jail
« on: March 26, 2007, 02:18:19 PM »

It would be very nice if we can stretch hidden geometry to viewport box. Currently the geometry follows only "game resolution" dimensions.

Our situation is:
viewport starting at (0, 32) of size 1024 x 640
the main (and only) layer is 1024 x 640
game resolution is 1024 x 768
the hidden geometry apparently follows changing of viewport's Y origin
but it fits vertically *always* in game's height
we would be VERY happy if the geometry could stretch to viewport's height

We want to place some 2d decorations above and below the viewport and limit the game's 3d world to viewport only.

Regardless of that WME is the best!

--
jbw
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