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IRC channel - server: waelisch.de  channel: #wme (read more)

Author Topic: idle override  (Read 1661 times)

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Dionysius

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idle override
« on: May 05, 2008, 11:04:47 AM »

I can use several talk animations by overriding actor.Talk method. And what about idle? I want to run special animation "idle1", if the actor has been standing some time.
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FogGobbler

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Re: idle override
« Reply #1 on: May 05, 2008, 12:25:37 PM »

actor.IdleAnimName = "Name_of_Animation";
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Net

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Re: idle override
« Reply #2 on: May 05, 2008, 03:31:00 PM »

http://wiki.dead-code.org/wakka.php?wakka=IdleActorScript&v=11ou

if you make some modifications you can play random idle animations without seting them hardway.
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Dionysius

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Re: idle override
« Reply #3 on: May 06, 2008, 03:53:13 AM »

Thank you very much! :)
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