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Author Topic: Mnemonicu velkej problem:)  (Read 4628 times)

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Kevinekss

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Mnemonicu velkej problem:)
« on: September 25, 2003, 05:35:09 PM »

Ahoj.Hele mam problem s tim scriptem,vsecho jsem Ti psal na icq,ale nemuzu ze zastihnout online a do zitra jsem slibil male demo na www.plnehry.cz jediny co me brzdi je ten script.Ani do skoly jsem kvuli tomu nesel:)

Cau
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Kevinekss

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Re:Mnemonicu velkej problem:)
« Reply #1 on: September 25, 2003, 05:43:38 PM »

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Mnemonic

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Re:Mnemonicu velkej problem:)
« Reply #2 on: September 25, 2003, 06:12:14 PM »

==true)
  {
    Game.TakeItem("hak");
    var Enthak=Scene.GetNode("hak");
    Enthak.Active=false;
  }
  else
  {==
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Kevinekss

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Re:Mnemonicu velkej problem:)
« Reply #3 on: September 25, 2003, 07:48:28 PM »

Diky moc,no c se pomalu ucim,ale to vis mam navyky s delphi a tam presne to co delam spatne je dobre:)takze se omlouvam.Jinak diky za pomoc zkusim to.Cau Kevinekss
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Kevinekss

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Re:Mnemonicu velkej problem:)
« Reply #4 on: September 25, 2003, 08:45:05 PM »

Jinak jakse pouziva to IsTalking();    nejak takhle if IsTalking("rybar")
{
rybar.Talk("Ahoj");
}

nebo jak diky
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Mnemonic

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Re:Mnemonicu velkej problem:)
« Reply #5 on: September 25, 2003, 09:03:22 PM »

if(rybar.IsTalking()) ...
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Kevinekss

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Re:Mnemonicu velkej problem:)
« Reply #6 on: September 25, 2003, 10:10:16 PM »

Diky :-)
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Kevinekss

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Re:Mnemonicu velkej problem:)
« Reply #7 on: September 25, 2003, 10:16:38 PM »

jeste do tretice:) v delphi se dela treba pro zapor if not    jak je to ve wme
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Mnemonic

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Re:Mnemonicu velkej problem:)
« Reply #8 on: September 26, 2003, 08:53:41 AM »

Stejne jako v C, C++, Jave, JavaScriptu... Tj. pred podminku se da vykricnik.

if( !rybar.IsTalking() ) ...
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Kevinekss

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Re:Mnemonicu velkej problem:)
« Reply #9 on: September 26, 2003, 02:42:14 PM »

A jo:)dik
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