Please login or register.

Login with username, password and session length
Advanced search  

News:

Latest WME version: WME 1.9.1 (January 1st, 2010) - download

Author Topic: Visual C++ is annoying  (Read 1894 times)

0 Members and 1 Guest are viewing this topic.

Catacomber

  • Supporter
  • Frequent poster
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Female
  • Posts: 443
  • I love mice.
    • View Profile
    • Catacomber.com
Visual C++ is annoying
« on: August 24, 2009, 05:05:39 AM »

Now that I have the Wintermute Source file hooked up to Visual C++, if I try to edit the inventory.def or responses.def files in my game, the code opens up Visual C++ instead of SciTe.  Can I change this?   

That's also true of editing base.inc and any of the scripts outside of the scenes.  I can deal with it but I like SciTe.
« Last Edit: August 24, 2009, 05:09:47 AM by Catacomber »
Logged
http://www.catacomber.com/
Code: WME Script
  1. Mnemonic is wonderful.
  2.  

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5679
    • View Profile
    • Dead:Code Site
Re: Visual C++ is annoying
« Reply #1 on: August 24, 2009, 11:35:00 AM »

The fastest way would be reinstalling WME, so that the file extensions are re-registered to SciTE.
Or Shift-Right-Click some .def file in Windows Explorer, select "Open with", choose SciTE and check "Always use this program...".
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Catacomber

  • Supporter
  • Frequent poster
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Female
  • Posts: 443
  • I love mice.
    • View Profile
    • Catacomber.com
Re: Visual C++ is annoying
« Reply #2 on: August 24, 2009, 05:09:36 PM »

Thanks, Mnemonic!  I will reinstall WME. 
Logged
http://www.catacomber.com/
Code: WME Script
  1. Mnemonic is wonderful.
  2.  
 

Page created in 0.139 seconds with 23 queries.