Forum rules - please read before posting, it can save you a lot of time.
method showPortrait(image,fade,frames,posX,posY,dir,rot){ port = Game.CreateEntity("port"); port.SetSprite("interface\Conversation Graphics\Portraits\portraits.sprite"); port.X = posX; port.Y = posY; port.Rotate = rot; sprite = port.GetSpriteObject(); sprite.AddFrame(image); sprite.Reset(); if(dir == "left"){ sprite.MirrorX = sprite.MirrorX + 500; }else{ sprite.MirrorX + 100; } fadeIn(port,fade,frames);}