hey,
thanks for including the HLSL thing. I'll give it some more tryouts (i've had some failed attempts today), until i get an FX file that also does the Vertex shading and not only pixel shading.
i'll try and share some demo or .fx files.
i'm joining Oli in asking :
@cremen: Could you please share your pixel-light shader code? I'm very intesrested in how you did that edge
About profiling:
the two new functions are a great start! but i couldn't get them to give me any relevant info on why my game's performance is so slow:
1. for some reason, in pizza morgana project, the counters don't reset between calls to the disable/enable functions, making it hard to filter out the noise, that happens, for example at the beginning of the game.
2. i htink there's a bug if you call Disable for the first time before enable (this is what i added in my game.script in on "Keypress" event)
if (Keyboard.Key=="F") {
Game.DisableScriptProfiling();
Game.EnableScriptProfiling();
}
3. statistics about the functions and methods would be GREATLY helpful.
4. on an unrelaed subject, i noticed the regular WME_DEMO_3D also have two constant running scripts and nothing green in the debugging console, and couldn't figure out what they are (maybe i should post this in my performance thread).