Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Author Topic: Glitch with actor's eyes (z-fighting?)  (Read 1703 times)

0 Members and 1 Guest are viewing this topic.

Dionysius

  • Frequent poster
  • ****
  • Karma: 3
  • Offline Offline
  • Gender: Male
  • Posts: 361
    • View Profile
    • On the Tracks of Dinosaurs
Glitch with actor's eyes (z-fighting?)
« on: December 02, 2009, 04:55:25 AM »

I have a some glitch with main actor's eyes. Here is the demo (~24Mb)
To quit from the demo press ESC, then click on the door icon, then click on the left button.

Is this Z-fighting problem? How to solve this?
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5679
    • View Profile
    • Dead:Code Site
Re: Glitch with actor's eyes (z-fighting?)
« Reply #1 on: December 02, 2009, 08:32:00 PM »

Well the obvious advice here is avoid placing polygons that have almost the same depth.
Also you can experiment with the near/far clipping plane distances in SceneEdit. If you keep more depth between the planes, there will be higher depth precision with lower chance of depth-fighting.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Dionysius

  • Frequent poster
  • ****
  • Karma: 3
  • Offline Offline
  • Gender: Male
  • Posts: 361
    • View Profile
    • On the Tracks of Dinosaurs
Re: Glitch with actor's eyes (z-fighting?)
« Reply #2 on: December 03, 2009, 09:14:56 AM »

OK, thank you. I'll try it
Logged
 

Page created in 0.148 seconds with 23 queries.