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Author Topic: WME 1.9.0.1 (Kinjal Edition)  (Read 6282 times)

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Kinjal

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« Last Edit: December 09, 2009, 06:53:06 AM by Kinjal »
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serg.escg

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #1 on: December 09, 2009, 12:38:32 PM »

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serg.escg

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #2 on: December 09, 2009, 08:33:51 PM »

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2.0

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #3 on: December 09, 2009, 08:54:32 PM »

BRenderer.cpp:

Code: [Select]
HRESULT CBRenderer::SwitchFullscreen()
{
   // In case we're coming from a fullscreen mode, restore the window size
    if (m_Windowed)
{
Game->LOG(0, "Switching to windowed mode");
SetWindowLong(m_Window, GWL_STYLE, WS_OVERLAPPEDWINDOW);
SetWindowLong(m_Window, GWL_EXSTYLE, 0);

Game->LOG(0, "%d", m_WindowRect.bottom - m_WindowRect.top);
        SetWindowPos(m_Window, HWND_NOTOPMOST, m_WindowRect.left, m_WindowRect.top,
                     (m_WindowRect.right - m_WindowRect.left),
                     (m_WindowRect.bottom - m_WindowRect.top), SWP_SHOWWINDOW );
    }
else // доработки ко?н?ли?ь ниже?лед?ющей ча?ти
{
int width  = GetSystemMetrics(SM_CXSCREEN);
int height = GetSystemMetrics(SM_CYSCREEN);

Game->LOG(0, "Switching to full-screen mode");
SetWindowLong(m_Window, GWL_STYLE, WS_POPUP);
SetWindowLong(m_Window, GWL_EXSTYLE, WS_EX_TOPMOST);
SetWindowPos(m_Window, HWND_TOP, 0, 0, width, height, SWP_NOZORDER | SWP_SHOWWINDOW);
}

return S_OK;
}

Файл BRenderD3D.cpp:

Code: [Select]
HRESULT CBRenderD3D::SwitchFullscreen()
{
//return E_FAIL; // no longer supported!!!

// то, что вы?е, было ра?комментировано. То, что ниже - закомментировано. Хм.

HRESULT ret = ResetDevice();
CBRenderer::SwitchFullscreen();
return ret;

}

Файл bgame.cpp
Code: [Select]
else if(strcmp(Name, "SetWindowed")==0)
{
Stack->CorrectParams(1);
bool wMode = Stack->Pop()->GetBool(true);
m_Renderer->m_Windowed = wMode;
m_Renderer->SwitchFullscreen();
Stack->PushNULL();
return S_OK;
}
« Last Edit: December 09, 2009, 08:57:09 PM by 2.0 »
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Kinjal

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #4 on: December 10, 2009, 02:32:13 AM »

Quote
Quote
Quote
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Gambit

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #5 on: December 10, 2009, 04:42:15 AM »

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2.0

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #6 on: December 10, 2009, 08:46:42 AM »


Это что за задержка?
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odnorf

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #7 on: December 10, 2009, 08:56:59 AM »

Sorry for posting in english in the russian section of the forums but there is some info that wme users need to know. This uploaded compile violates the LGPL3 license and as such it's useless because you can't use it and release anything (demo, freeware, commercial). Because I didn't get an answer in my previous post I'd like to ask the developer of this version to release the sources.
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metamorphium

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #8 on: December 10, 2009, 12:19:18 PM »

Dear kinjal,

thanks for the work you're doing on WME. However as the engine is not Freeware but rather published under LGPL 3 license, I'd like to provide you link for russian translation of the license this engine was published under. Please read it to understand what you may and may not do with the engine, so you wouldn't be in conflict with legal license the engine was put under.

http://code.google.com/p/gpl3rus/wiki/LatestRelease

Best wishes!
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Gambit

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #9 on: December 10, 2009, 01:18:53 PM »

Это что за задержка?
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Dionysius

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #10 on: December 10, 2009, 02:24:04 PM »

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MiklOs

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #11 on: December 10, 2009, 02:41:37 PM »

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serg.escg

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serg.escg

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #13 on: December 10, 2009, 08:39:26 PM »

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Zit

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Re: WME 1.9.0.1 (Kinjal Edition)
« Reply #14 on: December 10, 2009, 09:17:36 PM »

Quote
Ну, мне эти лицензии ни о чем не говорят.
жесть, даже с бесплатным софтом жить не умеем. причем не качать из торрентов платное ПО мозгов хватило, а как просто исходники выложить, так нет: "моё, моё, никому не дам" :) [удалено модератором]
« Last Edit: December 11, 2009, 05:45:18 AM by Dionysius »
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