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Author Topic: Pixel Precise and rotation  (Read 1364 times)

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Prote1n

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Pixel Precise and rotation
« on: April 19, 2010, 09:11:06 AM »

I noticed that the "Pixel Precise" option works well when the entity/sprite rotation is null, but when i rotate it , the precision is just average .... did anybody else notice it ?
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metamorphium

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Re: Pixel Precise and rotation
« Reply #1 on: April 19, 2010, 04:40:37 PM »

it's not average, it's still the original. It's the old pain of WME. I've created a workaround for this, but it works only for simpler regions.
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