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Author Topic: Entiry/Sprite over InventoryWindow  (Read 1742 times)

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Prote1n

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Entiry/Sprite over InventoryWindow
« on: August 05, 2010, 05:04:14 PM »

Is it possible to display a Scene Entity over the Inventory Window ?

The idea is to automatically open the Inventory and move the taken object to the Inventory Window for the user
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Mnemonic

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Re: Entiry/Sprite over InventoryWindow
« Reply #1 on: August 09, 2010, 10:14:40 AM »

I think you'll have to fake it. For example, create a fake invisible button in your inventory window, and when you need to move some object from scene to inventory, hide the object in scene, set the button graphics and position to match the item, animate the button movement, and finally hide the button.
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Prote1n

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Re: Entiry/Sprite over InventoryWindow
« Reply #2 on: August 17, 2010, 09:46:42 AM »

Thanks for the idea. Works perfectly
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