Thanks!
I hope that by the end of this year we will have a demo.
The graphical style that we try is one that it both gloomy, dark but also with a touch of hope. We hope that it will suits better our story (which for the record has already a planed sequel).
The style of game (from the point of size & length of the game) that we try is something in the form of small doses of pure adventure experience instead of one large adventure game.
Something like that is both feasible for two people to complete in a timely manner and it's without any unnecessary stuff that will spoil the whole experience.
Vassilis Chonianakis