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Author Topic: Screen Size  (Read 3618 times)

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hubertMichael

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Screen Size
« on: February 18, 2012, 02:42:42 AM »

Hello

I know that Wintermute doesn't allow me to change screen resolution in game. So, I got problem. I think that my adventure game will be finished somewhere in 2013 year. Question is which screen resolution should I select for my game?? Which screen size will be most common in 2013?? What's your opinion??
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Mnemonic

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Re: Screen Size
« Reply #1 on: February 18, 2012, 06:46:01 PM »

I guess it depends on whether you expect crappy netbooks to die out till 2013. I don't, sadly, so I wouldn't recommend using vertical resolution higher than 768 pixels.
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piere

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Re: Screen Size
« Reply #2 on: February 18, 2012, 07:26:48 PM »

What do you think would be good not counting netbooks ?
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odnorf

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Re: Screen Size
« Reply #3 on: February 18, 2012, 08:44:28 PM »

There are recent (in 2011) discussions in this forum about this. If you leave out netbooks then imo a safe resolution for 5:4 monitors is 1280x1024 (1280x960 for 4:3) and 1280x720 for widescreen.
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Re: Screen Size
« Reply #4 on: February 18, 2012, 09:34:00 PM »

1280x800 is my personal choice. tested on dozens of systems, works everywhere.
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Chaos

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Re: Screen Size
« Reply #5 on: February 18, 2012, 10:24:01 PM »

Indeed, I'm using 1280 x 960 on both of my game projects.  :D The thing is I started considering how it'll run on several kinds of systems, and I'm a little worried that some PCs with different aspect ratio might get a distorted image or black bars on the bottom of the screen. That's certainly an issue. But I think that the new function "Allow desktop resolution" of the 1.9 version take care of this problem.
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hubertMichael

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Re: Screen Size
« Reply #6 on: February 22, 2012, 01:03:27 AM »

Thanks :D My graphics are 1920 x 1080 so I can always scale it down. I think that I will stick to 1280 x 720 but I'm not sure if this is good choice.
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GreyDay

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Re: Screen Size
« Reply #7 on: February 25, 2012, 10:17:04 AM »

I think 1280 x 720 is a good choice for PC games, it's just a very small portion of screens that won't handle the resolution.
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Summers

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Re: Screen Size
« Reply #8 on: August 13, 2012, 11:34:55 AM »

Hi. I work with small team making casual first person hidden objects. To cover most variety of screens (widescreen and non) we created template based on 1280x768 initial screen size.
http://dl.dropbox.com/u/54113115/resolution_template.jpg
where only green area is used for player actions and only this area should be visible at screen for sure - the other parts could be cut off or not , they are not used in gameplay.
So the picture should always maintain aspect ratio and fit the whole screen with no black bars (maybe except fullscreen video) - everything that outside the screen is cut out.

here i made some preview for several resolutions.
http://dl.dropbox.com/u/54113115/resolution_preview.jpg

ofcourse cutting out some parts of an image is not good BUT - game developer have great option of covering most screen aspect ratios and some players dont have to see those crappy black bars just because they dont have right monitor :)
what do you think?
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