Hi DraX !
Dialoge1();
Is it possible? How? Im trying, but I've found no solution.
If you saved your skript with the dialog functions, you can simply include it in your scripts.
for example: #include "scripts\mydialogs.inc"
(There are also global "functions" possible, but I suppose that's not really what you want.
You could e.g. define them as "methods" of the Game object. Or you create your own custom "Dialog" Object and assign the methods to them... you see there are a lot of ways actually !
)