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Author Topic: Custom Game.Talk  (Read 1078 times)

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Custom Game.Talk
« on: May 14, 2012, 03:46:15 PM »

Here is the thing. I've rewritten a standart "Talk". Now when I call Game.Talk it works perfectly. But... Then I try to call it sereral times in a row (e.g. player clicks on the same object several times) this happened:

How can I avoid this mess so that the new-called Game.Talk destroyed the old one?
« Last Edit: May 25, 2012, 12:21:38 PM by VEn0m »

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