Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Pages: [1] 2 3  All

Author Topic: Latest beta: WME 1.10.1 (July 19, 2012)  (Read 81955 times)

0 Members and 1 Guest are viewing this topic.

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Latest beta: WME 1.10.1 (July 19, 2012)
« on: July 19, 2012, 03:34:27 PM »

Hi muties,

here is a new (maintenance) release of WME. The main change is rewritten saving which should be much faster than before, plus some improvements and fixes. Since the saving is a rather big change I'm marking this release as beta, although I tested many WME games without any problems.

WME 1.10.1 beta installer download (19MB)


(Note: Saved games are NOT compatible with previous WME versions)


Version 1.10.1 (July 19, 2012)
  • Significantly faster saving; idle scripts are not stored in saved game so they can be easily patched.
  • Game.SaveGame() method now has an optional QuickSave parameter which allows saving without displaying the progress indicator.
  • New script attribute Game.MostRecentSaveSlot which returns the number of the most recently used saved game slot (to allow implementing a "Continue" button in the main menu).
  • Talking caption cannot be skipped for a short period of time after it's displayed to prevent accidental skipping of dialog lines.
  • FIX: Framerate drop after certain use of TrueType fonts.
  • FIX: Crash after unloading an actor which is set as Game.InventoryObject.
  • FIX: Crash after using actor3D.SetTexture().
  • FIX: Images ending with capital G were treated as grayscale thumbnails.
  • FIX: Changing scene main layer dimensions at runtime didn't affect scrolling.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

HelLRaiseR

  • I don't want to make a Monkey Island clone :(
  • Wiki editor
  • Frequent poster
  • ****
  • Karma: 4
  • Offline Offline
  • Posts: 270
    • View Profile
    • Adventure Box Studios
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #1 on: July 20, 2012, 11:41:33 PM »

Thanks for your work
Logged
Regards,

    Fernando

Spellbreaker

  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Gender: Male
  • Posts: 376
    • View Profile
    • Apeiron Studios
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #2 on: July 21, 2012, 11:39:50 AM »

"idle scripts are not stored in saved game so they can be easily patched."

So, what scripts exactly are now saved and cannot be patched?
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #3 on: July 21, 2012, 11:53:41 AM »

Scripts that are actively doing something (such as game_loop.script running in an infinite loop) or scripts waiting for something (waiting for Sleep() to finish or actor.GoTo() to finish etc.).
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

2.0

  • Regular poster
  • ***
  • Karma: 4
  • Offline Offline
  • Posts: 217
    • View Profile
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #4 on: July 22, 2012, 01:33:22 PM »

Hi Mnemonic!

Good work, file saving really works immediately. Will you publish sources of this build?

Scripts that are actively doing something (such as game_loop.script running in an infinite loop) or scripts waiting for something (waiting for Sleep() to finish or actor.GoTo() to finish etc.).
Logged

Byte

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 2
    • View Profile
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #5 on: July 29, 2012, 01:43:07 AM »

Thank you!   ::rock

 ::beer

Logged

piere

  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Posts: 301
  • Sorry for any bad english in my posts. Game on !
    • View Profile
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #6 on: July 29, 2012, 06:25:14 AM »

What is the status of Wintermute 2 ?
Logged

odnorf

  • w00t?
  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 7
  • Offline Offline
  • Gender: Male
  • Posts: 1456
  • Lamp dog!
    • View Profile
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #7 on: July 29, 2012, 07:30:13 AM »

What is the status of Wintermute 2 ?

Check Mnemonic's signature.
Logged
fl*p

Byte

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 2
    • View Profile
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #8 on: July 30, 2012, 05:51:32 PM »

After the release of version 2, this version of WME will still be supported?

I apologize for my English

 ::wave
Logged

piere

  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Posts: 301
  • Sorry for any bad english in my posts. Game on !
    • View Profile
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #9 on: July 31, 2012, 04:24:13 AM »

Once WME 2 is released I am going to donate some more money, and I think everyone else should as well. Mnemonic deserves it !
Logged

skuttleman

  • Lurker
  • *
  • Karma: 1
  • Offline Offline
  • Posts: 12
    • View Profile
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #10 on: August 08, 2012, 04:31:20 AM »

I recently tried using this beta with a project I was working on with WME 1.9.1. My game seemed to run fine, but then I saved a game and then loaded it. After loading the saved game, I clicked on the screen (to make my actor walk) and my game shutdown. It did this 3 times in a row. When I went back to WME 1.9.1, my game ran fine.
Logged

lacosaweb

  • Regular poster
  • ***
  • Karma: 1
  • Offline Offline
  • Posts: 116
    • View Profile
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #11 on: August 08, 2012, 12:10:20 PM »

Quote
FIX: Crash after unloading an actor which is set as Game.InventoryObject.

I had been fighting with this!!!

Thanks a lot for these updates!
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #12 on: August 08, 2012, 12:18:25 PM »

I found a crash bug related to TrueType fonts which I believe is what skuttleman was experiencing (could you please confirm your game uses TrueType fonts?).
I will be releasing a new version later.

As for source code, yes I will release it. The truth is I have the entire WME 1.x source tree on BitBucket now but I have a problem with the UI library used by SceneEdit/SpriteEdit. The sources used to be available, now they are not and the license forbids me to redistribute them.
The solution would be to create a separate source code repository that would contain everything BUT the UI library. That would mean you'd be able to compile everything except SceneEdit/SpriteEdit.
« Last Edit: August 08, 2012, 12:22:39 PM by Mnemonic »
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

skuttleman

  • Lurker
  • *
  • Karma: 1
  • Offline Offline
  • Posts: 12
    • View Profile
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #13 on: August 08, 2012, 12:56:36 PM »

I found a crash bug related to TrueType fonts which I believe is what skuttleman was experiencing (could you please confirm your game uses TrueType fonts?).

All of my fonts are bitmap fonts.
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #14 on: August 08, 2012, 01:12:14 PM »

Ok, that's bad news:) Any change I could test your game?
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
Pages: [1] 2 3  All
 

Page created in 0.024 seconds with 23 queries.