Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: Compiled package size question  (Read 2351 times)

0 Members and 1 Guest are viewing this topic.

plobone

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 17
    • View Profile
Compiled package size question
« on: August 08, 2012, 05:14:29 PM »

Hello everyone! :)

Just finished a game with wintermute and I have 1-2 questions...
I complide the game in wintermute and I saw that the size of the compiled package is 390mb
After that I made a setup for the game with the inno setup...and the setup.exe was 378mb

The Resolution of the game is 1024x768 and some rooms have bigger dimensions
The game has 26 rooms
Several small png sprites
5 videos/cutscenes each of 1 minute.
The estimate time of the gameplay is 2,5/3 hours.

I know that I dont give you lot of information...but I though that you may give me a hint from your experience.

Do you think that the size of the finalle setup package is big?

If the package is big...
Can I reduse/compress the size of it some how...even with wintermute or with inno?
Or I must simple reduse the size of my jpegs that I use in the game project?

Thanks a lot!

Logged

Spellbreaker

  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Gender: Male
  • Posts: 376
    • View Profile
    • Apeiron Studios
Re: Compiled package size question
« Reply #1 on: August 08, 2012, 06:15:56 PM »

Hello!

One thing is to reduce video quality or music quality. But thats usually a no go.

Second thing: Make sure you have

Compression=lzma/ultra
SolidCompression=yes

In your inno setup script. That gives maximum compression available.

You should simply check which files are big in your project directory. And what format are you using for graphics etc pp.


Greets,

Spellbreaker
Logged

Spellbreaker

  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Gender: Male
  • Posts: 376
    • View Profile
    • Apeiron Studios
Re: Compiled package size question
« Reply #2 on: August 08, 2012, 06:16:53 PM »

And these days...what are 300-400 megs? Nothing. People are downloading 10 gigs of data when buying a game online..,.so what :)
Logged

plobone

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 17
    • View Profile
Re: Compiled package size question
« Reply #3 on: August 08, 2012, 07:16:53 PM »

Hi!!

Thanks for the tip about "Compression=lzma/ultra , SolidCompression=yes".... I ll check it out!
YAp I though about reduse the quality of the graphics/sounds but I don't think is a good idea... I've lower the quality as much as it could take  ;)

And these days...what are 300-400 megs? Nothing. People are downloading 10 gigs of data when buying a game online..,.so what :)
You are right...I was  little bit afraid that maybe the game is very small...and the package too big...

Thank you very much for the info!
 

Logged

Spellbreaker

  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Gender: Male
  • Posts: 376
    • View Profile
    • Apeiron Studios
Re: Compiled package size question
« Reply #4 on: August 08, 2012, 07:23:29 PM »

White Chamber - Great Game - Very Short - 360MB :)
Logged

plobone

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 17
    • View Profile
Re: Compiled package size question
« Reply #5 on: August 08, 2012, 07:28:10 PM »

White Chamber - Great Game - Very Short - 360MB :)

lol yea I've checked that already!
I have made my research befeore posting! ;)
Logged
 

Page created in 0.136 seconds with 24 queries.