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Author Topic: Sprites: Setting frame delay for multiple frames at once?  (Read 1750 times)

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Sprites: Setting frame delay for multiple frames at once?
« on: November 11, 2012, 01:05:58 PM »

Hi there,
I'm playing around with rather large animations, where each sprite has between 60 and 100 frames. The advantage of having that many frames is that it gives really smooth animations. But is there a way around telling each single frame what frame delay it should have? Like setting the frame delay for all/several frames at once? In the last days I have done a lot of monotonous and repetitive work by editing hundreds of frames, only to set the same frame delay over and over again. I'm hoping there's a way around this?
Thanks in advance & cheers!

EDIT: Man, how can a single man be as blind as myself? I just discovered the "apply to all frames" button. Works like a charm of course! :D
« Last Edit: November 11, 2012, 01:24:10 PM by bokkers »

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