Ahhh, jear. That's the fault!
I think the Inventroy hasn't be redesigned. The actual number of Items is not to be exceeded.
While developing I use a cheat to get all Items
(it will be removed in the final version
) and then I got a lot of Items that wouldn't exist because of resulting by using two items together. If the doubleclick would be a normal, all would be fine!
Back to the problem.
Where can I script these Events for the buttons?
I'm asking because I can't find some scripting for the inventory anywere.