Thank you
So : I put Trinity in my scene, but WME is looking for Molly !
Here is what I've done:
-> I've removed Molly out of my project,
-> in the scene editor : actor > load actor > trinity > trinity.act3d
and then, I've placed actor.
But please have a look at the the log :
15:51: ********** DEBUG LOG OPENED 03-01-2013 (Release Build) *****************
15:51: Wintermute Engine ver 1.10.1beta, Compiled on Jul 19 2012, 16:18:06
15:51: Platform: Windows Vista Service Pack 2 (Build 6002)
15:51: DirectX version: 9.0
15:51:
15:51: Scanning packages...
15:51: Registered 0 files in 0 package(s)
15:51: Initializing scripting engine...
15:51: Script compiler bound successfuly
15:51: Loading plugins...
15:51: wme_sample_pixel.dll
15:51: wme_snow.dll
15:51: Loading string table...
15:51: 51 strings loaded
15:51: Enumerating Direct3D devices...
15:51: Enumerating DirectSound devices...
15:51: Game aspect ratio: 1.333333
15:51: Monitor aspect ratio: 1.778646
15:51: Searching for optimal resolution (device: NVIDIA GeForce 9500M GS )
15:51: -> Considering: 1366 x 768
15:51: -> Considering: 1366 x 768
15:51: Optimal resolution: 1366 x 768
15:51: Backup resolution: 800 x 600
15:51:
15:51: Available video devices:
15:51: NVIDIA GeForce 9500M GS (accelerated)
15:51: Driver: nvd3dum.dll 8.17.12.8026
15:51: Monitor: 0
15:51: Available audio devices:
15:51: Périphérique audio principal
15:51: Haut-parleurs (Realtek High Definition Audio)
15:51: Realtek HDMI Output (Realtek High Definition Audio)
15:51: Realtek Digital Output (Realtek High Definition Audio)
15:51: [no sound]
15:51:
15:51: User selected:
15:51: Using optimal resolution (1366 x 768)
15:51: Video: NVIDIA GeForce 9500M GS (accelerated)
15:51: Windowed:no Colors:32bit T&L:yes Multisample:0
15:51: Audio: Périphérique audio principal
15:51: Maximum texture size: 8192x8192
15:51: Engine initialized in 46 ms
15:51:
15:51: Error opening file 'actors\molly\molly.actor'
15:51: CAdActor::LoadFile failed for file 'actors\molly\molly.actor'
15:51: Runtime error. Script 'scenes\Room\scr\scene_init.script', line 5
15:51: Call to undefined method 'SkipTo'. Ignored.
15:51:
15:51: Shutting down...
15:51: Shutting down scripting engine
15:51: ********** DEBUG LOG CLOSED ********************************************