Well, the host of the pictures seems to be offline sometimes, sorry guys.
Thx Jerrot! I always thought, hmm something is strange looking... and indeed, it was the specular level of the wood
And lol, it wasn't only the wood.. everything had a high specular level... i forgot to change it in _every_ material
But only the wood looked suspicious
The green colour of picture 3 is just a placeholder... i don't think its so bad, but i guess after all i'm the only person of that opinion, huh?
Ok, please ignore the colour as long as you can *g*, its just about the style.
I like the first and third most [...] No 2 is not my cup of tea as I'm no fan of cell-shading at all.
I would say picture number 3 is also cell-shaded, hmm. But i guess its looking more like a cartoon, so this style seems to be ok for you.
But a question - as all the scenes have a strong comic-style, wouldn't it be way easier to draw them by hand and colour them with a graphic program then to model them in 3d?
I would say picture number 1 is not necessarily associated with a comic-style. I created the textures with that in mind, so the wood for example is not that realistic. And i used just one colour for floor & ceiling, so this may be a reason to think so. But i suppose its not that easy to create this in a graphics app. At least, the style would differ. But on the other side, Jerrot eventually thinks you couldnt recognise the 3d-heritage, so maybe im used to my 3d-pics and am a little bit blind about them
Thats why i need your feedback
By comparison, picture 3 is very easy to do without using 3d, sure. It would be easier, too.
The main reason for me using 3d: im lacking skill in drawing
And im used to work with 3d apps for a long time, several years. There are other benefits, too. You can reuse lots of elements in other scenes, you can change perspective within a second, change materials on the fly, change screen resolution fast, not even to think about character animation. Of course you need some time to create it in the first place.
And what style I love most in general depends on the game itself: for comedy adventures comic-style is just perfect, but for "serious" games I prefer 3d-graphics.
Thats comprehensible. So you wouldnt say picture 1 is realistic enough for a serious adventure? It had to be more photo-realistic? I think it would be not too difficult to change that, perhaps other materials, bump maps and so on.
Here is
picture number 1 with better specular settings (beware, its 1024x768). Thx all for your comments btw - its appreciated!