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Author Topic: Animateable Paths/dynamic lighting fake  (Read 3349 times)

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Nemo

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Animateable Paths/dynamic lighting fake
« on: August 04, 2004, 09:18:10 AM »

Hi there,

new user here and i already have a bunch of questions on my head (who would have guessed
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Mnemonic

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Re: Animateable Paths/dynamic lighting fake
« Reply #1 on: August 04, 2004, 09:43:16 AM »

Hello and welcome,

I don't know if I understand correctly but I'll try to answer:

1) if you want to only affect the lighting of the actors, you could have a set of "decoration regions" and those would be periodically being enabled/disabled depending on the position of the light. It shouldn't be hard to do and the animation of the light should directly trigger those dynamic changes within the scene. There's no way of lighting only part of the actor though.

2) If you want to affect both the scene and the actors, you could display a semi-transparent image of the shadow over the entire scene. By animating the shadow image you'd get the dynamic lighting effect.


Those are two ways I can think of at the moment.
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Nemo

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Re: Animateable Paths/dynamic lighting fake
« Reply #2 on: August 04, 2004, 02:35:47 PM »

Hi,

Thanks for the suggestions Mnemonic!

Your suggestion no.1 sounds applicable to my current scene setup (rendered with rotating shadow, multiple deko regions to fake lighting on the actor)
Your second suggestion i didnt even think of yet and i fear the shadow will look too 2Dish (not follow scene geometry very well) but it is worth a try.

Thanks alot!
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