Hi all,
The graphics are created thus:-
The backgrounds are created in 3D GAMESTUDIO A6 , they are textured, lit and then I place a camera at a certain position and grab a still. This becomes the initial background plate.
Then I take a cut of all the light areas, like where the torches are etc. I create small animated sprites of the light which thus creates a torch flicker on the walls when ran really fast. (You have to be quite subtle with this tho!)
All the characters are modelled and then put into POSER 5 where thay are manipulated, I also use MIMIC 2 to lip synch the recorded voices to the chracter models.
The shadows are not 100% accurate as they do fall on the floor wrongly but are only there for ambience, when the whole thing is running with flickering torch light, shadows and animation it REALLY works.
Plus alot of pain staking game mechanics like the PIP (picture in picture) interface and the OUIJA board.
At the moment the demo level (Tutorial) is around 25 rooms big, so 666 over 7 levels is not a problem.
At the moment we are looking for a publisher and have got a handful very interested in publishing the title.
I am still though looking out for a good WME scripter to work on the project and be part of the team? any takers??
Thanks to all of you at the forum and Mnemonic for past and I hope continued help, you have all been great. Thanks.
Glad you like the screen shots and the preview.