Hey wintermuters,
I have the following problem:
I have mouse icons (cursors) defined for my scene objects. A 'use' cursor for things you can use, a 'take' cursor for things you can take and so on. That's cool, but if I go onto such an object with an inventory item 'in hand', the defined cursor and the inventory item are both displayed as mouse cursors. Is there an 'elegant' way to avoid this. I mean without checking for low level mouse events and running through all the possible objects if the standard mouse cursor has to be hidden ?
Thanks a lot in advance.
Mac