I'm curious, how would we use a shadowmap? Would it be aligned to the 3d walkplane or just treated a normal image? (sorry if that makes no sense...)
Wintermute Engine is no longer actively developed.
The original sources are archived on GitHub: wintermute-engine and wmelite. The runtime is now integrated into ScummVM, which runs Wintermute games on current systems.
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What would you prefer Mnemonic to concentrate on right now?
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