Hi muties,
here is another incarnation of WME 1.9 series:
WME 1.9.1 installer download (17MB)
(Note: Saved games are compatible with WME 1.7.2 and later)
Version 1.9.1 (January 1, 2010)
Version 1.9.0 beta (September 26, 2009)
here is another incarnation of WME 1.9 series:
WME 1.9.1 installer download (17MB)
(Note: Saved games are compatible with WME 1.7.2 and later)
Version 1.9.1 (January 1, 2010)
- New methods for setting effect parameters from scripts: actor3d.SetEffectParam(), actor3d.SetEffectParamVector(), actor3d.SetEffectParamColor().
- New script method for retrieving 3D light position: Scene.GetLightPosition().
- When using the "maintain aspect ratio" feature in full-screen, mouse pointer is confined within the visible area and it no longer hides underneath the black borders.
- FIX: Crash when using Game.NumItems before any other inventory-related method.
- FIX: Occasional crash when frequently changing talking sprite of an entity.
- FIX: Black frames briefly displayed in the beginning of theora video playback.
Version 1.9.0 beta (September 26, 2009)
- Support for advanced materials defined by effect files (i.e. shaders).
- New methods: Game.EnableScriptProfiling() and Game.DisableScriptProfiling() for gathering script execution time statistics.
- SceneEdit and ProjectMan are now using DirectX 9.
- FIX: FadeOut methods were changing the color of black bars when using aspect ratio correction.
- FIX: Game.SetMousePos() and actor.CreateParticleEmitterBone() were broken when using aspect ratio correction.





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Shaders deserve lots of beers on slugs




Thank you! 



