Wintermute Engine is no longer actively developed.

The original sources are archived on GitHub: wintermute-engine and wmelite. The runtime is now integrated into ScummVM, which runs Wintermute games on current systems.

Pages: [1]

Author Topic: scene ambient color passed to shader as semantics  (Read 16457 times)

0 Members and 1 Guest are viewing this topic.

SoundGuy

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 196
    • View Profile
scene ambient color passed to shader as semantics
« on: October 06, 2010, 08:01:55 AM »

Hey,

i would like to ask that the scene's ambient color would be passed to the shader as semantics so we can see wysiwyg changes on effects of actors in the scene.

Oded
Logged
Pages: [1]