Haven't been here for a while, just passing through actually, but I thought I would suggest moving to alias FBX format for 3d. Blender has a pretty good exporter for it as do most modelers. 3ds and X are getting pretty long in the tooth. FBX will always have camera and animation built in, so I think it would simplify development for people that use other modelers.
Wintermute Engine is no longer actively developed.
The original sources are archived on GitHub: wintermute-engine and wmelite. The runtime is now integrated into ScummVM, which runs Wintermute games on current systems.
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