Hi muties,
here is a new (maintenance) release of WME. The main change is rewritten saving which should be much faster than before, plus some improvements and fixes. Since the saving is a rather big change I'm marking this release as beta, although I tested many WME games without any problems.
WME 1.10.1 beta installer download (19MB)
(Note: Saved games are NOT compatible with previous WME versions)
Version 1.10.1 (July 19, 2012)
here is a new (maintenance) release of WME. The main change is rewritten saving which should be much faster than before, plus some improvements and fixes. Since the saving is a rather big change I'm marking this release as beta, although I tested many WME games without any problems.
WME 1.10.1 beta installer download (19MB)
(Note: Saved games are NOT compatible with previous WME versions)
Version 1.10.1 (July 19, 2012)
- Significantly faster saving; idle scripts are not stored in saved game so they can be easily patched.
- Game.SaveGame() method now has an optional QuickSave parameter which allows saving without displaying the progress indicator.
- New script attribute Game.MostRecentSaveSlot which returns the number of the most recently used saved game slot (to allow implementing a "Continue" button in the main menu).
- Talking caption cannot be skipped for a short period of time after it's displayed to prevent accidental skipping of dialog lines.
- FIX: Framerate drop after certain use of TrueType fonts.
- FIX: Crash after unloading an actor which is set as Game.InventoryObject.
- FIX: Crash after using actor3D.SetTexture().
- FIX: Images ending with capital G were treated as grayscale thumbnails.
- FIX: Changing scene main layer dimensions at runtime didn't affect scrolling.






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