Hi guys,
What do you think about scoring systems? Like Sierra adventure games used to have.
I would also be interested to know how you guys would implement a score system? From a game design point of view, not programming wise.
Perhaps 5-10 points for a puzzle solved, with more difficult puzzles valued at 15-20 points?
What do you think about scoring systems? Like Sierra adventure games used to have.
I would also be interested to know how you guys would implement a score system? From a game design point of view, not programming wise.
Perhaps 5-10 points for a puzzle solved, with more difficult puzzles valued at 15-20 points?





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And for the kind words. I'm hoping to finish a complete game in the near future, and perhaps expanding on The 4th Wall.