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Dialogs balloons
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Topic: Dialogs balloons (Read 4239 times)
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valter.home
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Dialogs balloons
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September 25, 2015, 04:19:11 PM »
Hello everyone, I recently started using WME, I come from AGS, and I can't understand if is possible make square that contain the dialogues of the characters, the so-called balloons. I have not found in the help specific commands for this, do you think is possible in other ways?
Thank you
Sorry for my bad english
Valter
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valter.home
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Re: Dialogs balloons
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Reply #1 on:
September 25, 2015, 08:06:23 PM »
In the online manual I found interesting information but the topic is work in progress ... you can suggest where I might look in the manual or demo that put me on the right track?
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valter.home
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Re: Dialogs balloons
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September 26, 2015, 09:57:55 AM »
I found in the forum some tips to override the Talk method. Currently this is the way to go or was integrated a native method?
Thanks
Valter
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eborr
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Re: Dialogs balloons
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Reply #3 on:
September 27, 2015, 10:53:32 PM »
Correct you need to create your own "talk" method. One way to do that is to create an entity with an image of callout or thought bubble and place the text within that.
It can be a bit fiddly to do as you need to take account of screen borders, but it is very do-able
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valter.home
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Re: Dialogs balloons
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September 28, 2015, 09:22:42 PM »
Thanks for your answer , I work on
Valter
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anarchist
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Re: Dialogs balloons
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Reply #5 on:
September 28, 2015, 10:26:25 PM »
You can check the Ghost In The Sheet implementation for reference:
http://forum.dead-code.org/index.php?topic=3033
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