Hi Everyone,
I have more cool music tracks to share with you. Free to use, as always, with attribution:
Dreaming of Puzzles_LoFi
Light Puzzles 12_LoFi
Candy Smash_LoFi
More Puzzle Madness_LoFi
Cryptic Clues_LoFi
The Bubble Gum Factory_LoFi
Quirky Construction_LoFi
Glistening Puzzles_LoFi
You can listen to them and download them here:
https://soundimage.org/puzzle-music-7/
Ogg GAME MUSIC MEGA PACK
If you happen to be using any of my thousands of free Mp3 music tracks, please be sure to check out my Ogg Game Music Mega Pack. It enables you to download all of my 1100+ game music tracks at once in higher-quality Ogg format. It's a huge time-saver, plus Ogg tracks sound more rich and loop better in game engines. Here's the link:
https://soundimage.org/ogg-game-music-mega-pack/
Enjoy, stay safe and keep creating! :-)
- May 12, 2025, 04:18:57 AM
- Welcome, Guest
News:
Latest WME version: WME 1.9.1 (January 1st, 2010) - download
1
on: May 10, 2025, 01:23:15 PM
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Started by Eric Matyas - Last post by Eric Matyas | ||
2
on: May 07, 2025, 02:06:01 PM
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Started by Eric Matyas - Last post by Eric Matyas | ||
More fantasy texture images to share with the community! I'm really enjoying creating these...I feel like the Mad Texture Maker!
So this week's textures are seamless fantasy stone textures. You'll find them on my STONE-Fantasy-Tile-able page: https://soundimage.org/txr-rock-stone-fantasy/ Ogg GAME MUSIC MEGA PACK If you happen to be using any of my thousands of free Mp3 music tracks, please be sure to check out my Ogg Game Music Mega Pack. It enables you to download all of my 1100+ game music tracks at once in higher-quality Ogg format. It's a huge time-saver, plus Ogg tracks sound more rich and loop better in game engines. Here's the link: https://soundimage.org/ogg-game-music-mega-pack/ Enjoy, stay safe and keep creating! :-) |
3
on: April 30, 2025, 02:44:04 PM
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Started by Eric Matyas - Last post by Eric Matyas | ||
Greetings Friends,
I have some cool new Sci-Fi tracks to share with you. Free to use, as always, with attribution. They are: Introspective Machine Intelligence_LoFi Ancient Alien Worlds_LoFi Across the Martian Desert_LoFi You can freely download them here: https://soundimage.org/sci-fi-12/ Ogg GAME MUSIC MEGA-PACK Please be sure to check out my mega-pack which enables you to download all of my game music at once in higher-quality Ogg format. Ogg tracks loop better in game engines and they're a great way to support my hard work, too. :-) You'll find them here: https://soundimage.org/ogg-game-music-mega-pack/ Have a good week and please stay safe. |
4
on: April 28, 2025, 06:33:26 PM
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Started by MARTIN151 - Last post by Mot | ||
Quote from: MARTIN151 Of course it is in one of the actor-associated files, but which exactly? I'd say one whose file extension is either .act3d (for 3D actors) or .actor (for 2D actors). 3D actor definition files look like this: Code: WME Script
2D actor definition files look like this: Code: WME Script
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5
on: April 27, 2025, 11:42:14 PM
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Started by Eric Matyas - Last post by Eric Matyas | ||
Greetings All,
I've created and uploaded some cool new seamless ground textures. They're completely free to use in your projects with attribution, just like my thousands of other assets. You'll find them on my TXT - GROUND- TILE-ABLE page: https://soundimage.org/txr-ground-seamless/ _________________________________________________________________ Ad-Free and Community Supported My website is completely ad-free and I pay for everything myself. If you can, please consider making a small contribution on the site to help support it . You can do this by: Making a small donation here: https://soundimage.org/donate/ Purchasing one of my Ogg music packs here: https://soundimage.org/ogg-music-packs-2/ https://soundimage.org/ogg-game-music-mega-pack/ Or hiring me to create custom music for you: https://soundimage.org/custom-work/ Thanks in advance for your support. And, as always, please stay safe and keep creating. :-) |
6
on: April 23, 2025, 03:54:30 PM
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Started by Eric Matyas - Last post by Eric Matyas | ||
Hi Everyone,
This week's brand new free-to-use-with-attribution music tracks are: "THE GRUMPY MONSTER'S CASTLE" (LoFi) "TREASURE CAVE" (LoFi) "OF LEGENDS AND FABLES 3" (LoFi) "TROUBLE IN DREAMLAND" (LoFi) "CANDY FACTORY" (LoFi) You'll find them here: https://soundimage.org/fantasy-13/ AD-FREE and COMMUNITY SUPPORTED My website is 100% ad-free and community-supported. If you possibly can, please consider making a small contribution here: https://soundimage.org/donate/ Enjoy, please stay safe and keep being creative! :-) |
7
on: April 16, 2025, 09:09:26 PM
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Started by Eric Matyas - Last post by Eric Matyas | ||
Greetings Fellow Creatives,
This week's brand new Lofi tracks are: 8-BIT PERPLEXION ARCADE PUZZLER ARCADE PUZZLER_V001 BONKERS FOR ARCADES FUNKY CHIPTUNE IT’S RAINING PIXELS IT’S ALWAYS SUNNY IN THE 80’s THE ICE CREAM MAN You can listen to them and download them here: https://soundimage.org/chiptunes/ As always, they're 100% free to use in your projects with attribution, just like my thousands of other music tracks. Attribution information is here: https://soundimage.org/attribution-info/ 100% COMMUNITY SUPPORTED My site is completely ad-free and community-supported. If you possibly can, please consider making a small contribution here: https://soundimage.org/donate/ Enjoy my work, stay safe and keep being creative! :-) |
8
on: April 15, 2025, 10:53:10 AM
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Started by aleada21 - Last post by aleada21 | ||
Thank you!!!
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9
on: April 15, 2025, 04:47:44 AM
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Started by aleada21 - Last post by Mot | ||
Hi aleada21
![]() Quote from: aleada21 It seems to work, but maybe there are other options? What you did seems about right. Quote from: aleada21 is it possible to disable fade when switching to another scene? I saw this parameter in ChangeScene, but maybe it is possible to do it globally? You could create your own ChangeScene method (ie. a custom method), one that has the parameters FadeOut and FadeIn set to false. For example: Code: WME Script
You can read more about the whole process in this section of the documentation: Custom methods and objects. Quote from: aleada21 is it possible to implement something like a gallery? I see it as a sprite where each frame is a separate photo, when you click on the buttons the frame changes I'd say that the answer is yes. You can arrange images in a certain way and then trigger a change by clicking on a button. If you check out the wme demo project (also known as wme_demo.wpr), specifically the folder named interface, you will find examples of changes triggered by clicking on buttons. |
10
on: April 13, 2025, 08:45:55 PM
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Started by aleada21 - Last post by aleada21 | ||
did it
Code: [Select] var miu = Scene.GetNode("meow"); It seems to work, but maybe there are other options? |