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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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 1 
 on: May 10, 2025, 01:23:15 PM 
Started by Eric Matyas - Last post by Eric Matyas
Hi Everyone,

I have more cool music tracks to share with you. Free to use, as always, with attribution:

Dreaming of Puzzles_LoFi
Light Puzzles 12_LoFi
Candy Smash_LoFi
More Puzzle Madness_LoFi
Cryptic Clues_LoFi
The Bubble Gum Factory_LoFi
Quirky Construction_LoFi
Glistening Puzzles_LoFi

You can listen to them and download them here:

https://soundimage.org/puzzle-music-7/

Ogg GAME MUSIC MEGA PACK

If you happen to be using any of my thousands of free Mp3 music tracks, please be sure to check out my Ogg Game Music Mega Pack. It enables you to download all of my 1100+ game music tracks at once in higher-quality Ogg format. It's a huge time-saver, plus Ogg tracks sound more rich and loop better in game engines. Here's the link:

https://soundimage.org/ogg-game-music-mega-pack/

Enjoy, stay safe and keep creating!  :-)

 2 
 on: May 07, 2025, 02:06:01 PM 
Started by Eric Matyas - Last post by Eric Matyas
More fantasy texture images to share with the community! I'm really enjoying creating these...I feel like the Mad Texture Maker!

So this week's textures are seamless fantasy stone textures. You'll find them on my STONE-Fantasy-Tile-able page:
https://soundimage.org/txr-rock-stone-fantasy/

Ogg GAME MUSIC MEGA PACK

If you happen to be using any of my thousands of free Mp3 music tracks, please be sure to check out my Ogg Game Music Mega Pack. It enables you to download all of my 1100+ game music tracks at once in higher-quality Ogg format. It's a huge time-saver, plus Ogg tracks sound more rich and loop better in game engines. Here's the link:

https://soundimage.org/ogg-game-music-mega-pack/

Enjoy, stay safe and keep creating!  :-)

 3 
 on: April 30, 2025, 02:44:04 PM 
Started by Eric Matyas - Last post by Eric Matyas
Greetings Friends,

I have some cool new Sci-Fi tracks to share with you. Free to use, as always, with attribution. They are:

Introspective Machine Intelligence_LoFi
Ancient Alien Worlds_LoFi
Across the Martian Desert_LoFi

You can freely download them here:
https://soundimage.org/sci-fi-12/

Ogg GAME MUSIC MEGA-PACK

Please be sure to check out my mega-pack which enables you to download all of my game music at once in higher-quality Ogg format.  Ogg tracks loop better in game engines and they're a great way to support my hard work, too.  :-) You'll find them here:

https://soundimage.org/ogg-game-music-mega-pack/

Have a good week and please stay safe.

 4 
 on: April 28, 2025, 06:33:26 PM 
Started by MARTIN151 - Last post by Mot
Quote from: MARTIN151
Of course it is in one of the actor-associated files, but which exactly?

I'd say one whose file extension is either .act3d (for 3D actors) or .actor (for 2D actors).

3D actor definition files look like this:

Code: WME Script
  1. ACTOR3DX
  2. {
  3.   NAME = "trinity"
  4.   CAPTION = "Trinity"
  5.   INTERACTIVE = TRUE
  6.   ACTIVE = TRUE
  7.   SCRIPT = "actors\trinity\trinity.script"
  8.   SHADOW_IMAGE = "actors\trinity\shadow.png"
  9.   SHADOW_SIZE = 12.0
  10.   LIGHT_POSITION { -40, 200, -40 }
  11.   SHADOW_TYPE = "stencil"
  12. ;  SHADOW_COLOR { 0, 0, 0, 128 }
  13. ;  SHADOW_MODEL = "actors\trinity\trinity_low.x"
  14.   SCALE = 180
  15.  
  16.   ;--- velocity
  17.   VELOCITY = 70.0
  18.   ANGULAR_VELOCITY = 400.0
  19.  
  20.   ;--- external data
  21.   MODEL = "actors\trinity\trinity.x"
  22.   FONT = "fonts\outline_white.font"
  23.   ;CURSOR = ...
  24.  
  25.   ANIMATION
  26.   {
  27.     NAME="idle"
  28.     LOOPING=TRUE
  29.   }
  30.  
  31.   ANIMATION
  32.   {
  33.     NAME="hold"
  34.     LOOPING=TRUE
  35.   }
  36.  
  37.   ANIMATION
  38.   {
  39.     NAME="walk"
  40.     LOOPING=TRUE
  41.  
  42.     EVENT
  43.     {
  44.       FRAME = 4
  45.       NAME = "footstep"
  46.     }
  47.  
  48.     EVENT
  49.     {
  50.       FRAME = 16
  51.       NAME = "footstep"
  52.     }
  53.   }
  54.  
  55. }

2D actor definition files look like this:

Code: WME Script
  1. ACTOR
  2. {
  3.   NAME = "molly"
  4.   CAPTION=""
  5.   SCALABLE = TRUE
  6.   INTERACTIVE = TRUE
  7.   X = 400
  8.   Y = 460
  9.   SCRIPT="actors\molly\molly.script"
  10.  
  11.   FONT = "fonts\outline_red.font"
  12.  
  13.   ANIMATION
  14.   {
  15.     NAME       = "idle"
  16.    
  17.     LEFT       = "actors\molly\ll\stand.sprite"
  18.     RIGHT      = "actors\molly\rr\stand.sprite"
  19.     UP         = "actors\molly\uu\stand.sprite"
  20.     DOWN       = "actors\molly\dd\stand.sprite"
  21.  
  22.     UP_LEFT    = "actors\molly\ul\stand.sprite"
  23.     UP_RIGHT   = "actors\molly\ur\stand.sprite"
  24.     DOWN_LEFT  = "actors\molly\dl\stand.sprite"
  25.     DOWN_RIGHT = "actors\molly\dr\stand.sprite"
  26.   } 
  27.  
  28.   ANIMATION
  29.   {
  30.     NAME       = "walk"
  31.    
  32.     LEFT       = "actors\molly\ll\walk.sprite"
  33.     RIGHT      = "actors\molly\rr\walk.sprite"
  34.     UP         = "actors\molly\uu\walk.sprite"
  35.     DOWN       = "actors\molly\dd\walk.sprite"
  36.  
  37.     UP_LEFT    = "actors\molly\ul\walk.sprite"
  38.     UP_RIGHT   = "actors\molly\ur\walk.sprite"
  39.     DOWN_LEFT  = "actors\molly\dl\walk.sprite"
  40.     DOWN_RIGHT = "actors\molly\dr\walk.sprite"
  41.   }
  42.  
  43.   ANIMATION
  44.   {
  45.     NAME       = "talk"
  46.    
  47.     LEFT       = "actors\molly\ll\talk.sprite"
  48.     RIGHT      = "actors\molly\rr\talk.sprite"
  49.     UP         = "actors\molly\uu\talk.sprite"
  50.     DOWN       = "actors\molly\dd\talk.sprite"
  51.  
  52.     UP_LEFT    = "actors\molly\ul\talk.sprite"
  53.     UP_RIGHT   = "actors\molly\ur\talk.sprite"
  54.     DOWN_LEFT  = "actors\molly\dl\talk.sprite"
  55.     DOWN_RIGHT = "actors\molly\dr\talk.sprite"
  56.   }
  57.  
  58.   ANIMATION
  59.   {
  60.     NAME       = "turnleft"
  61.    
  62.     LEFT       = "actors\molly\ll\turn.sprite"
  63.     RIGHT      = "actors\molly\rr\turn.sprite"
  64.     UP         = "actors\molly\uu\turn.sprite"
  65.     DOWN       = "actors\molly\dd\turn.sprite"
  66.  
  67.     UP_LEFT    = "actors\molly\ul\turn.sprite"
  68.     UP_RIGHT   = "actors\molly\ur\turn.sprite"
  69.     DOWN_LEFT  = "actors\molly\dl\turn.sprite"
  70.     DOWN_RIGHT = "actors\molly\dr\turn.sprite"
  71.   }
  72.  
  73.   ANIMATION
  74.   {
  75.     NAME       = "turnright"
  76.    
  77.     LEFT       = "actors\molly\ll\turn.sprite"
  78.     RIGHT      = "actors\molly\rr\turn.sprite"
  79.     UP         = "actors\molly\uu\turn.sprite"
  80.     DOWN       = "actors\molly\dd\turn.sprite"
  81.  
  82.     UP_LEFT    = "actors\molly\ul\turn.sprite"
  83.     UP_RIGHT   = "actors\molly\ur\turn.sprite"
  84.     DOWN_LEFT  = "actors\molly\dl\turn.sprite"
  85.     DOWN_RIGHT = "actors\molly\dr\turn.sprite"
  86.   } 
  87. }

 5 
 on: April 27, 2025, 11:42:14 PM 
Started by Eric Matyas - Last post by Eric Matyas
Greetings All,

I've created and uploaded some cool new seamless ground textures.  They're completely free to use in your projects with attribution, just like my thousands of other assets.

You'll find them on my TXT - GROUND- TILE-ABLE  page:
https://soundimage.org/txr-ground-seamless/
_________________________________________________________________

Ad-Free and Community Supported

My website is completely ad-free and I pay for everything myself. If you can, please consider making a small contribution on the site to help support it . You can do this by:

Making a small donation here:
https://soundimage.org/donate/

Purchasing one of my Ogg music packs here:
https://soundimage.org/ogg-music-packs-2/
https://soundimage.org/ogg-game-music-mega-pack/

Or hiring me to create custom music for you:
https://soundimage.org/custom-work/

Thanks in advance for your support. And, as always, please stay safe and keep creating.  :-)

 6 
 on: April 23, 2025, 03:54:30 PM 
Started by Eric Matyas - Last post by Eric Matyas
Hi Everyone,

This week's brand new free-to-use-with-attribution music tracks are:

"THE GRUMPY MONSTER'S CASTLE" (LoFi)
"TREASURE CAVE" (LoFi)
"OF LEGENDS AND FABLES 3" (LoFi)
"TROUBLE IN DREAMLAND" (LoFi)
"CANDY FACTORY" (LoFi)

You'll find them here:
https://soundimage.org/fantasy-13/

AD-FREE and COMMUNITY SUPPORTED

My website is 100% ad-free and community-supported. If you possibly can, please consider making a small contribution here:

https://soundimage.org/donate/

Enjoy, please stay safe and keep being creative! :-)

 7 
 on: April 16, 2025, 09:09:26 PM 
Started by Eric Matyas - Last post by Eric Matyas
Greetings Fellow Creatives,

This week's brand new Lofi tracks are:

8-BIT PERPLEXION
ARCADE PUZZLER
ARCADE PUZZLER_V001
BONKERS FOR ARCADES
FUNKY CHIPTUNE
IT’S RAINING PIXELS
IT’S ALWAYS SUNNY IN THE 80’s
THE ICE CREAM MAN

You can listen to them and download them here:
https://soundimage.org/chiptunes/

As always, they're 100% free to use in your projects with attribution, just like my thousands of other music tracks.

Attribution information is here:
https://soundimage.org/attribution-info/

100%  COMMUNITY SUPPORTED

My site is completely ad-free and community-supported. If you possibly can, please consider making a small contribution here:

https://soundimage.org/donate/

Enjoy my work, stay safe and keep being creative! :-)

 8 
 on: April 15, 2025, 10:53:10 AM 
Started by aleada21 - Last post by aleada21
Thank you!!!

 9 
 on: April 15, 2025, 04:47:44 AM 
Started by aleada21 - Last post by Mot
Hi aleada21 :)

Quote from: aleada21
It seems to work, but maybe there are other options?

What you did seems about right.

Quote from: aleada21
is it possible to disable fade when switching to another scene? I saw this parameter in ChangeScene, but maybe it is possible to do it globally?

You could create your own ChangeScene method (ie. a custom method), one that has the parameters FadeOut and FadeIn set to false. For example:

Code: WME Script
  1. {
  2.   this.ChangeScene(Filename, false, false);
  3. }

You can read more about the whole process in this section of the documentation:
Custom methods and objects.

Quote from: aleada21
is it possible to implement something like a gallery? I see it as a sprite where each frame is a separate photo, when you click on the buttons the frame changes

I'd say that the answer is yes. You can arrange images in a certain way and then trigger a change by clicking on a button. If you check out the wme demo project (also known as wme_demo.wpr), specifically the folder named interface, you will find examples of changes triggered by clicking on buttons.

 10 
 on: April 13, 2025, 08:45:55 PM 
Started by aleada21 - Last post by aleada21
did it
Code: [Select]
var miu = Scene.GetNode("meow");
miu.Active = false;
It seems to work, but maybe there are other options?

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