this is driving me nuts ...
I´m sure its not a wme problem, its this damned cinema renderer which is giving me the problem..
If I create a simple scene in cinema with a camera (focal length : 34,723 ; FOV 54,803) export the mesh as a 3ds file, then change the camera to focal length : 26,132 and FOV : 69,118 , render the image and save it as a jpg, its roughly in line with the geometry in the editor and the game, although twisted and the size is also not perfect.
Well, I´ve figured out that 34,723 : 26,132 comes out to be the magical 1,333 pixel ratio..
I´ve also tried leaving the cam as it is and altering the "render stettings (pixel) to 1: 1,333 but that doesn´t do it.
I´ve mailed you the files to
wme@dead-code.org, they´re not very big ;-)
perhaps you could help me along with this..
thanks,
Oli